Imagen del autor

Nick Montfort

Autor de The New Media Reader

20+ Obras 1,049 Miembros 24 Reseñas

Sobre El Autor

Nick Montfort is Professor of Digital Media at MIT. He is the author of Twisty Little Passages: An Approach to Interactive Fiction and The Future and the coauthor of Racing the Beam: The Atari Video Computer System and 10 PRINT CHRS(205.5+RND(1)); GOTO 10 (all published by the MIT Press).

Incluye los nombres: N Montfort, Nick Monfort

Créditos de la imagen: Scott Rettberg , November 12, 2000

Series

Obras de Nick Montfort

Obras relacionadas

First Person: New Media as Story, Performance, and Game (2004) — Contribuidor — 167 copias
Supercade: A Visual History of the Videogame Age 1971-1984 (2001) — Contribuidor — 161 copias
The Cambridge Companion to Narrative (2007) — Contribuidor — 75 copias
Software Studies: A Lexicon (Leonardo Book Series) (2008) — Contribuidor — 63 copias
Routledge Encyclopedia of Narrative Theory (2005) — Contribuidor — 36 copias
A Companion to Digital Literary Studies (2007) — Contribuidor — 29 copias
Well Played 1.0: Video Games, Value and Meaning (2009) — Contribuidor — 18 copias
Between Humanities and the Digital (2015) — Contribuidor — 16 copias
The Johns Hopkins Guide to Digital Media (2014) — Contribuidor — 14 copias
Videogame, player, text (2007) — Contribuidor — 10 copias
Time: A Vocabulary of the Present (2016) — Contribuidor — 10 copias
IF Theory Reader (2011) — Contribuidor — 8 copias
CyberText : Yearbook 2002-2003 (2003) — Contribuidor — 2 copias

Etiquetado

Conocimiento común

Miembros

Reseñas

 
Denunciada
FILBO | Apr 25, 2024 |
I like the writing style but found the book inconsistent with its treatment of future. Clearly a vast challenging subject but the author chooses to look at it from a limited set of views without fully explaining any one in particular.

Overall I think the problem is the format, its impossible to address a subject as vast in a small booklet.
 
Denunciada
yates9 | otra reseña | Feb 28, 2024 |
https://fromtheheartofeurope.eu/racing-the-beam-the-atari-video-computer-system-...

I know very little about computer games, and still less about the early history of the Atari system; but sometimes it does you good to read about a field of human endeavour with which you are completely unfamiliar. This is a tremendous analysis of how coding is affected by external factors, especially the way in which the business of game development is financed and structured, but also from learning about player preferences and making crazy bets about game features which turn out to pay off (or not).

This slim volume looks in depth at six games, only one of which I had heard of – Combat, Adventure, Pac-Man, Yars’ Revenge, Pitfall and Star Wars: The Empire Strikes Back, but also in passing at the other games developed before or at the same time in each case, to paint a picture of the intellectual moment in which the writing of the game took place. There is a modest amount of machine code, but a lot of analysis of how ideas get turned into player experience. I don’t think I have retained very much of the information, but I come away struck by the cultural profundity of the whole enterprise. Recommended even for those like me who are not immersed in the subject.
… (más)
 
Denunciada
nwhyte | 10 reseñas más. | Jan 7, 2024 |
Super interesting in a nostalgic way, but stretching the analysis of one piece of code a little bit too much (or too academically).
 
Denunciada
zeh | 2 reseñas más. | Jun 3, 2023 |

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Estadísticas

Obras
20
También por
19
Miembros
1,049
Popularidad
#24,563
Valoración
½ 3.7
Reseñas
24
ISBNs
33
Idiomas
2

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