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Cargando... Oxford History of Board Gamespor David Parlett
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Inscríbete en LibraryThing para averiguar si este libro te gustará. Actualmente no hay Conversaciones sobre este libro. The title is somewhat misleading; I had thought it referred to classic board games in America such as Monopoly and Scrabble. Instead, it references classic games of strategy such as dice and versions of backgammon (and many others), categorizing them by format. The few illustrations, by the way, are paltry and disappointingly bland. The text is fine, although fairly dry and scholastic.
"Particularly illuminating is his overarching taxonomy: Backgammon is a 'race game', Othello is a 'space game', and chess is a 'displace game'." "…I am left to wonder what might have been if the slightly stuffy attitude had been left behind at the editor's desk, if 'board games' meant more than the ubiquitous abstract games, and if the arbitrary portcullis hadn't been lowered in 1980. That indeed would have been a wonderful volume. As it is, this History is just a very good one." "Parlett delves into pedantic detail on dozens of games, yet completely fails to provide an historical framework for most of them (Checkers, Chess, Backgammon, and Go being notable exceptions). … There is no story here, only a dry series of facts with an extremely narrow focus."
Referencias a esta obra en fuentes externas. Wikipedia en inglés (17)"Great tidbits or obscure, entertaining facts can be found on any given page." --Library JournalFor thousands of years, board games have captured our imaginations as we have conspired against, chased, and attacked one another across the table from our friends and foes, locked quest for victory. In his newly updated History of Board Games (the previous edition was titled: The Oxford History of Board Games ), David Parlett explores the fascinating origins and development of our favorite games - from the Egyptian and Asian predecessors of checkers and chess to modern classics like Monopoly and Clue. With an entertaining, accessible style, Parlett delves into what is one of the most universal roots of our cultural history, highlighting the importance of game-playing as a vital part of the human experience.In addition to his detailed research on the mechanisms of games, Parlett adds his unique insight drawing upon 20 years of experience as a professional games researcher, critic and game inventor to explore lesser-known and experimental games. Games covered in this entertaining title include Alquerque; backgammon; chess; Cluedo; Draughts; Fox & Geese; Go; Halma; Ludo; Monopoly; Noughts & Crosses; Oware; Pachisi; Scrabble; Snakes & Ladders; solitaire; Trivial Pursuit are included, along with many more. No se han encontrado descripciones de biblioteca. |
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Google Books — Cargando... GénerosSistema Decimal Melvil (DDC)794.09The arts Recreational and performing arts Indoor games of skill; board gamesClasificación de la Biblioteca del CongresoValoraciónPromedio:
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One odd note is that this book feels like it was written closer to the 80s than the late 90s. I suspect that earlier drafts of this work existed about when the author wrote on card games in the 80s and it was revised before being published. (Some of the citations do refer to newer research and games).
Some warnings:
The book focuses mostly on two player abstract games, which is fine with me as I love those. Sadly due to the printing it misses some interesting ones like the gipf series.
If you're not a board game buff or fan, don't expect a lot of time spent on games you know. (I find that when people say "usual board games" they mean monopoly, scrabble, clue/cluedo and then from there they typically actually know games that just are happenstance of generational and region preferences. They typically don't realize this though.) Also, it has a slight slant towards British publishing and games, but I didn't really notice it that much. (For example, there's plenty of nods to Sid Sackson, the notable American game designer and collector). There's less actual bias towards British games given the fact it's an Oxford University Press book.
Card games are not covered in this book, which is a bit of a pity. There's plenty of card games that don't use a traditional deck that are ignored by most history of card games. They get sidelined here as well.
This book seems harder to find than it should be, It would be really nice to get a reprint w/ perhaps with some updates. ( )