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Cargando... Pilgrim in the microworld (1983)por David Sudnow
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Inscríbete en LibraryThing para averiguar si este libro te gustará. Actualmente no hay Conversaciones sobre este libro. Extremely interesting and engaging for 150 of it's 227 pages, but gets a little boring and loses focus by the end. Still, Sudnow's observations are extremely astute and come from a naive place that game studies in 2020 would have to do a lot of work to deprogram itself enough to autonomously appreciate. Essentially, what I'm saying is that David Sudnow was noticing things about the ways sights and sounds and touch, or the body et al, matter in the act of playing games that game studies for a lot of decades has neglected or completely denied acknowledging. In 2020 we have brain worms, in 1983 Sudnow had a child- or alien-like perspective on something we've become way too familiar with. ( ) sin reseñas | añadir una reseña
Pertenece a las seriesBoss Fight Books (22)
Originally released under the title Pilgrim in the Microworld, Sudnow's groundbreaking longform criticism of a single game predates the rise of serious game studies by decades. While its earliest critics often scorned the idea of a serious book about an object of play, the book's modern readers remain fascinated by an obsessive, brilliant, and often hilarious quest to learn to play Breakout just as one would learn the piano. No se han encontrado descripciones de biblioteca. |
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Google Books — Cargando... GénerosSistema Decimal Melvil (DDC)794The arts Recreational and performing arts Indoor games of skill; board gamesClasificación de la Biblioteca del CongresoValoraciónPromedio:
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