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Sea of Souls (Sea of Souls Saga Book 1)

por N. C. Scrimgeour

Series: Sea of Souls Saga (1)

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Dark be the water, and darker still the creatures that lurk within... Free-spirited Isla Blackwood has never accepted the shackles of her family's nobility. Instead, she sails the open waters, searching for belonging on the waves. But when tragedy calls Isla home, she realises she can no longer escape the duty she's been running from. Selkie raiders have been terrorising the island's coasts, and when they strike at Blackwood Estate, Isla is forced to flee with her hot-headed brother and brooding swordmaster. To avenge her family and reclaim her home, Isla will have to set aside old grudges and join forces with an exiled selkie searching for a lost pelt. The heirloom might be the key to stopping the bloody conflict-but only if they can steal it from the island's most notorious selkie hunter, the Grand Admiral himself. Caught between a promise to the brother she once left behind and an unlikely friendship with the selkie who should have been her enemy, Isla soon realises the open seas aren't the only treacherous waters she'll need to navigate. As enemies close in on all sides, she must decide once and for all where her loyalties lie if she wants to save what's left of her family-and find the belonging she's been searching for.… (más)
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[n.b. A ‘no star’ rating for books I review does not imply criticism—I rarely give ratings, as giving stars is an unhelpfully blunt instrument and all too often involves comparing apples with oranges.]

Isla Blackwood is a scion of nobility in Silvreckan, a sort of alt-Scotland, and she bolted seven years ago for the sea. She is now returning because her mother is mortally ill. Although Isla wants nothing more than to return to the seas that call her, events overtake not only her but her brother, Lachlan, and their guardian and swordmaster, Dacre. Like everyone in Silvreckan, Isla has always feared the selkies, but will have to join forces with at least one if they are to try and stop an escalation in violence.

This is a good, meaty (sometimes literally…) adventure, fairly low-fantasy in that it reads like a sort of pre-modern Scotland doused in mud and rinsed in folklore. It is very effective, and in places, the bumping up of the fantasy with the ordinary is funny, like Isla’s realisation that she really is home because it is slashing rain. It is very pacy, too, and gets down to the action quickly once Isla is back on dry land. There’s a certain amount of to-ing and fro-ing as the three main characters re-establish the relationships that were sundered when Isla took to the ships. Sometimes they seem to tread the same ground more than once, but it does create the effect of their paths to each other being formed by how they walk them.

The main reservation for the present reader—which is a matter of taste, so may not be a drawback for others—is the heightened register in which the tale is told. If from the first page, emotions are already being reified in strong physical terms—a letter ‘burning’ in her hand, dread ‘wrapping its fingers around her heart’—then what is left to you to describe what happens when you see a selkie take a bite out a man’s throat? If the prose starts at even the lower end of operatic, it risks ending up in the purple. At the very least, some readers will feel like there is a lot of loud emoting.

Scrimgeour writes the fantasy and the adventure parts significantly better than the romance. Again, this may be a personal preference, romance even in sub-plots really being no draw for this reader. But when it comes to the fluttering interactions between Isla and Dacre, the writing becomes undeniably clichéd. A writer who can present such a cracker of a plot, who vividly dispatches characters on treks across uneasy, frozen landscapes, or on desperate attempts to outrun in a rowing-boat both a selkie and a storm, can do better than faint smiles playing across the brooding swordmaster’s lips.

These are comparatively small points in the overall book, but they did make an impression, because when the book is good, it is very good. Its strongest points are the plot itself, and the atmosphere in which it unrolls, both of which are distinctive, immersive, and solidly realised. 'Sea of Souls' is the first of the ‘Sea of Souls saga’, and despite the few reservations, will definitely be a saga to follow.
  Bibliotheque_Refuses | Jun 13, 2024 |
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Dark be the water, and darker still the creatures that lurk within... Free-spirited Isla Blackwood has never accepted the shackles of her family's nobility. Instead, she sails the open waters, searching for belonging on the waves. But when tragedy calls Isla home, she realises she can no longer escape the duty she's been running from. Selkie raiders have been terrorising the island's coasts, and when they strike at Blackwood Estate, Isla is forced to flee with her hot-headed brother and brooding swordmaster. To avenge her family and reclaim her home, Isla will have to set aside old grudges and join forces with an exiled selkie searching for a lost pelt. The heirloom might be the key to stopping the bloody conflict-but only if they can steal it from the island's most notorious selkie hunter, the Grand Admiral himself. Caught between a promise to the brother she once left behind and an unlikely friendship with the selkie who should have been her enemy, Isla soon realises the open seas aren't the only treacherous waters she'll need to navigate. As enemies close in on all sides, she must decide once and for all where her loyalties lie if she wants to save what's left of her family-and find the belonging she's been searching for.

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