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Cargando... A Systematic Guide To Game-based Learning (GBL) In Organizational Teams: Transform Performance Through Experiential Learning, Social Learning and Team Dynamics (The Systematic Guide Series) (Volume 2)por Ken Thompson
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Inscríbete en LibraryThing para averiguar si este libro te gustará. Actualmente no hay Conversaciones sobre este libro. While there are many books on game design and adult learning, I would place this short (144 pages) book at the top of the list for anyone interested in game-based learning (GLB). The book focuses on designing and implementing learning-games, something Ken Thompson has been doing successfully for many years. (Look elsewhere if you are writing an academic paper on GBL and need to go deep into learning and game theory.) As an “essentials” approach to GBL, this book serves as a step-by-step guide to game-based learning, as well as a reference for accomplished GBL designers needing a checklist to avoid overlooking anything. The first three chapters provide a good overview of GBL that includes a discussion of the seven key ingredients for what makes an effective learning game. The next five chapters lead the reader through the process of planning, designing, testing, and implementing game-based learning. The appendix also provides some valuable resources including game facilitation, principles of team-based learning & simulation design, a short introduction to behavioral economics, and different models for building business simulations. This book is recommended for those needing a quick-start to building games for learning as well as those needing a reference guide, checklist, or new idea when designing effective games. Further, anyone involved in employee development or organizational change will find this book a handy resource for ideas. ( ) sin reseñas | añadir una reseña
A SYSTEMATIC GUIDE TO GAME-BASED LEARNING (GBL) IN ORGANIZATIONAL TEAMS Systematic Guides are aimed at leaders and managers who need to instantly access 'Organization-Ready' models, practices, checklists and guidance in key subject areas which are logically organized and based on best practice.This guide offers a comprehensive and pragmatic framework for achieving transformational learning and behavior change in groups of leaders/managers using Game-Based Learning (GBL) in organizations of all shapes and sizes."This book will help HR and Learning professionals who need clear guidance and case studies to support their own work as they exploit team-focused game-based learning. It provides a deep analysis and clear guidance to help practitioners develop effective social game-based learning solutions." CHARLES JENNINGS, Co-founder of the 70:20:10 Institute"This text is one of the "bibles" for the merging discipline of gamification, serious games, and simulations. It should be prominently displayed upon your bookshelf. The Appendices alone are worth the price of the text." MICHAEL SUTTON, Chief Gamification Officer at FUNIFICATION LLC and purveyor of sims and serious games within immersive learning environments."Some writers 'show off' their knowledge/skills. Ken does not do this as his knowledge/skills in these areas are first class and the style/content speak for themselves".ALAN ANDERSON, Vice Principal, Cambridge Flexible Learning"While there are many books on game design and adult learning, I would place this short book at the top of the list for anyone interested in game-based learning (GBL)."DR. ROSS WIRTH, Professor and online course developer No se han encontrado descripciones de biblioteca. |
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