PortadaGruposCharlasMásPanorama actual
Buscar en el sitio
Este sitio utiliza cookies para ofrecer nuestros servicios, mejorar el rendimiento, análisis y (si no estás registrado) publicidad. Al usar LibraryThing reconoces que has leído y comprendido nuestros términos de servicio y política de privacidad. El uso del sitio y de los servicios está sujeto a estas políticas y términos.

Resultados de Google Books

Pulse en una miniatura para ir a Google Books.

Cargando...

A Systematic Guide To Game-based Learning (GBL) In Organizational Teams: Transform Performance Through Experiential Learning, Social Learning and Team Dynamics (The Systematic Guide Series) (Volume 2)

por Ken Thompson

MiembrosReseñasPopularidadValoración promediaConversaciones
117,758,232 (5)Ninguno
A SYSTEMATIC GUIDE TO GAME-BASED LEARNING (GBL) IN ORGANIZATIONAL TEAMS Systematic Guides are aimed at leaders and managers who need to instantly access 'Organization-Ready' models, practices, checklists and guidance in key subject areas which are logically organized and based on best practice.This guide offers a comprehensive and pragmatic framework for achieving transformational learning and behavior change in groups of leaders/managers using Game-Based Learning (GBL) in organizations of all shapes and sizes."This book will help HR and Learning professionals who need clear guidance and case studies to support their own work as they exploit team-focused game-based learning. It provides a deep analysis and clear guidance to help practitioners develop effective social game-based learning solutions." CHARLES JENNINGS, Co-founder of the 70:20:10 Institute"This text is one of the "bibles" for the merging discipline of gamification, serious games, and simulations. It should be prominently displayed upon your bookshelf. The Appendices alone are worth the price of the text." MICHAEL SUTTON, Chief Gamification Officer at FUNIFICATION LLC and purveyor of sims and serious games within immersive learning environments."Some writers 'show off' their knowledge/skills. Ken does not do this as his knowledge/skills in these areas are first class and the style/content speak for themselves".ALAN ANDERSON, Vice Principal, Cambridge Flexible Learning"While there are many books on game design and adult learning, I would place this short book at the top of the list for anyone interested in game-based learning (GBL)."DR. ROSS WIRTH, Professor and online course developer… (más)
Añadido recientemente porrosswirth42
Ninguno
Cargando...

Inscríbete en LibraryThing para averiguar si este libro te gustará.

Actualmente no hay Conversaciones sobre este libro.

While there are many books on game design and adult learning, I would place this short (144 pages) book at the top of the list for anyone interested in game-based learning (GLB). The book focuses on designing and implementing learning-games, something Ken Thompson has been doing successfully for many years. (Look elsewhere if you are writing an academic paper on GBL and need to go deep into learning and game theory.) As an “essentials” approach to GBL, this book serves as a step-by-step guide to game-based learning, as well as a reference for accomplished GBL designers needing a checklist to avoid overlooking anything. The first three chapters provide a good overview of GBL that includes a discussion of the seven key ingredients for what makes an effective learning game. The next five chapters lead the reader through the process of planning, designing, testing, and implementing game-based learning. The appendix also provides some valuable resources including game facilitation, principles of team-based learning & simulation design, a short introduction to behavioral economics, and different models for building business simulations. This book is recommended for those needing a quick-start to building games for learning as well as those needing a reference guide, checklist, or new idea when designing effective games. Further, anyone involved in employee development or organizational change will find this book a handy resource for ideas. ( )
  rosswirth42 | Jun 15, 2016 |
sin reseñas | añadir una reseña
Debes iniciar sesión para editar los datos de Conocimiento Común.
Para más ayuda, consulta la página de ayuda de Conocimiento Común.
Título canónico
Título original
Títulos alternativos
Fecha de publicación original
Personas/Personajes
Lugares importantes
Acontecimientos importantes
Películas relacionadas
Epígrafe
Dedicatoria
Primeras palabras
Citas
Últimas palabras
Aviso de desambiguación
Editores de la editorial
Blurbistas
Idioma original
DDC/MDS Canónico
LCC canónico

Referencias a esta obra en fuentes externas.

Wikipedia en inglés

Ninguno

A SYSTEMATIC GUIDE TO GAME-BASED LEARNING (GBL) IN ORGANIZATIONAL TEAMS Systematic Guides are aimed at leaders and managers who need to instantly access 'Organization-Ready' models, practices, checklists and guidance in key subject areas which are logically organized and based on best practice.This guide offers a comprehensive and pragmatic framework for achieving transformational learning and behavior change in groups of leaders/managers using Game-Based Learning (GBL) in organizations of all shapes and sizes."This book will help HR and Learning professionals who need clear guidance and case studies to support their own work as they exploit team-focused game-based learning. It provides a deep analysis and clear guidance to help practitioners develop effective social game-based learning solutions." CHARLES JENNINGS, Co-founder of the 70:20:10 Institute"This text is one of the "bibles" for the merging discipline of gamification, serious games, and simulations. It should be prominently displayed upon your bookshelf. The Appendices alone are worth the price of the text." MICHAEL SUTTON, Chief Gamification Officer at FUNIFICATION LLC and purveyor of sims and serious games within immersive learning environments."Some writers 'show off' their knowledge/skills. Ken does not do this as his knowledge/skills in these areas are first class and the style/content speak for themselves".ALAN ANDERSON, Vice Principal, Cambridge Flexible Learning"While there are many books on game design and adult learning, I would place this short book at the top of the list for anyone interested in game-based learning (GBL)."DR. ROSS WIRTH, Professor and online course developer

No se han encontrado descripciones de biblioteca.

Descripción del libro
Resumen Haiku

Debates activos

Ninguno

Cubiertas populares

Enlaces rápidos

Géneros

Valoración

Promedio: (5)
0.5
1
1.5
2
2.5
3
3.5
4
4.5
5 1

¿Eres tú?

Conviértete en un Autor de LibraryThing.

 

Acerca de | Contactar | LibraryThing.com | Privacidad/Condiciones | Ayuda/Preguntas frecuentes | Blog | Tienda | APIs | TinyCat | Bibliotecas heredadas | Primeros reseñadores | Conocimiento común | 205,470,865 libros! | Barra superior: Siempre visible