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Not a Clue

por Chloé Delaume

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In this life-size game of Clue, six psychiatric patients in Paris's Saint Anne's Hospital are suspects in the murder of Dr. Black. Though Not a Clue tells the stories of these possible assassins, their lives, and what has brought them to the hospital, the true focus of Chloé Delaume's intense and tumultuous novel is not merely to discover the identity of the murderer. Rather, by cleverly combining humor with the day-to-day effects of life's unrelenting compromises, Not a Clue is an astute commentary on the current state of literary production and consumption. Masterfully juggling an omniscient narratrix, an accusing murder victim, at least six possible suspects as well as their psychiatrists, and a writer who intervenes by refusing to intervene, Delaume uses the characters, weapons, and rooms of the board game Clue to challenge--sometimes violently, sometimes playfully--the norms of typography, syntax, and narrative conventions.… (más)
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Translated from the original French, Not a Clue is a life size game of Clue involving six psychiatric patients. Each character takes on the persona of one of the Clue pieces, is placed in one of the rooms on the board, and has possession of one weapon. Each are accused of killing Dr. Black.

As a fan of the game Clue, I was thrilled for the chance to review a copy of Not a Clue, which is set to be released December 1, 2018. I was expecting something fun and a little bizarre since the suspects are psychiatric patients. However, what I got was a dizzying compilation of six characters with various psychiatric problems, an interfering author who repeatedly states she is unwilling to interfere, an omniscient narrator who doesn’t actually do a good job of it, and Dr. Black who apparently speaks to us from beyond death.

On one hand, I was a bit in awe of this book. It’s unique and pushes boundaries. Back in college, I read House of Leaves, an experimental horror book by Mark Z. Danielewski. I was intrigued and delighted by the experimental quality of the writing and layout, but honestly have very little recollection of what the heck it was about. I was equally delighted by the writing in Not a Clue. Even though it was a little difficult to get into with the incredible dearth of punctuation, I was nevertheless interested in how this book was written. Psychological definitions and explanations were woven throughout. Even though it made the book feel a little choppy, I still appreciated it as a former psychology student, especially since it made complete sense when it was injected. The character sketches were amusing and somewhat thought-provoking and sometimes it was difficult to tell what was real and what was fictional in each person’s life.

On the other hand, this book also grated on my nerves. As the story went along, I was a little dismayed when I reached the halfway point and had only met two of the suspects. They were both well-thought out and very well developed, which made me wonder if this book was maybe incomplete or if the remaining four suspects were only going to be glossed over. In the end, I was disappointed at the treatment the last four characters received, confused by the officers that were occasionally interjected, annoyed with the omniscient narrator who didn’t seem well-liked, and started to wonder if the author either ran out of steam while writing and that’s why only the first two suspects were well-developed or if the novel was meant to go that way. After finishing the book, I’m still not sure.

I was much more invested in the first half of the book and just wanted the second half to pass as quickly as possible. I very much enjoyed how the first two characters were fleshed out, but the pattern was the same for all six of them. It became tiring and repetitive and, by the last one, I had little interest in getting to know them, not that they were very well developed, anyways. But with all the changing characters and the annoying omniscient narrator, I just wanted the book to end.

The idea for the book was interesting and was what drew me to it. The game of Clue and six psychiatric patients? Yes and yes. I was expecting a wild and bizarre ride. What I got was mostly just bizarre. I appreciated what the author was trying to do and greatly enjoyed her boundary pushing, but I was quite tired of it by the end and am still left wondering how the game actually played into the story. I get that the suspects, rooms, and weapons were involved and the characters more or less correlated with the game’s characters, but the game in the story never felt anything more than flimsy and I probably would have enjoyed it without the overlay of the game.

In the end, I have my doubts as to whether or not Dr. Black was actually killed. Actually, I still have no idea who Dr. Black is/was and why he might have been killed. Then again, the why has never really been a part of the game. And I really didn’t care that he might have been killed. I also, in my disgruntled moments, think the author’s character is the one who was killed. Gee, if I were one of the six patients and had to make do with how my story was told, I might be willing to off her myself.

Not a Clue isn’t a terrible book. It was intriguing and definitely different. It’s well worth a look, but be prepared for a strange ride that may or may not leave you feeling fulfilled.

Thank you so much to NetGalley and the publisher for a copy of this book in exchange for a review. ( )
  The_Lily_Cafe | Jun 28, 2020 |
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In this life-size game of Clue, six psychiatric patients in Paris's Saint Anne's Hospital are suspects in the murder of Dr. Black. Though Not a Clue tells the stories of these possible assassins, their lives, and what has brought them to the hospital, the true focus of Chloé Delaume's intense and tumultuous novel is not merely to discover the identity of the murderer. Rather, by cleverly combining humor with the day-to-day effects of life's unrelenting compromises, Not a Clue is an astute commentary on the current state of literary production and consumption. Masterfully juggling an omniscient narratrix, an accusing murder victim, at least six possible suspects as well as their psychiatrists, and a writer who intervenes by refusing to intervene, Delaume uses the characters, weapons, and rooms of the board game Clue to challenge--sometimes violently, sometimes playfully--the norms of typography, syntax, and narrative conventions.

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