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Cargando... What Every Programmer Should Know About Object-Oriented Designpor Meilir Page-Jones
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Partial ContentsChapter 1: What Does It Mean to Be Object-Oriented, Anyway?1.1 Encapsulation1.2 Information/Implementation Hiding1.3 State Retention1.4 Object Identity1.5 Messages1.6 Classes1.7 Inheritance1.8 Polymorphism1.9 GenericityChapter 2: Object-Orientation--Who Ordered That?Chapter 3: The Basic Notation for Classes and MethodsChapter 4: Inheritance and Aggregation DiagramsChapter 5: The Object-Communication DiagramChapter 6: State-Transition DiagramsChapter 7: Additional OODN DiagramsChapter 8: Encapsulation and ConnascenceChapter 9: Domains, Encumbrance, and CohesionChapter 10: Properties of Classes and SubclassesChapter 11: The Perils of Inheritance and PolymorphismChapter 12: Class InterfacesAppendix A: Checklist for an Object-Oriented Design WalkthroughAppendix B: The Object-Oriented Design Owner's ManualAppendix C: Blitz Guide to Object-Oriented Terminology No se han encontrado descripciones de biblioteca. |
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![]() GénerosSistema Decimal Melvil (DDC)005.12Information Computer Science; Knowledge and Systems Computer programming, programs, data, security Programming Systems Analysis And DesignClasificación de la Biblioteca del CongresoValoraciónPromedio:![]()
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The idea of connascence reminds me of the notion of dependencies that Robert C Martin talks about.