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Cargando... Tomb Raider [2013 video game]por Crystal Dynamics
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Lara Croft has unfinished business. After facing Trinity in Siberia, she's more confused than ever about her father's mysterious death. She's been training and following flimsy leads, preparing herself to figure out what really happened to Lord Richard Croft. Now, she's ready to put everything on the line to uncover the truth. Lara's hunt for any clues about the secretive religious organization Trinity and its connection to her family takes her all over the world, from Thailand, to Italy, to the Mountains of the Moon. But the unique dangers that come with being a Tomb Raider are too much for some of her closest friends to bear, and in her fanatical crusade for answers, will Lara isolate herself from those who could help her the most? Writers Jackson Lanzing and Collin Kelly (Joyride, Hacktivist) and artist Ashley A. Woods (Ladycastle, Niobe), continue Lara's story after Rise of the Tomb Raider and the previous Dark Horse series! This volume collects issues #1-#4 of the 2017 Dark Horse Comics series Tomb Raider: Crusade. No se han encontrado descripciones de biblioteca. |
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I don't mind cinematic storytelling. I don't mind being held by the hand as buildings blow up around me and my blood is pumping through half-scripted action & both subtle / obnoxious QTEs. Tomb Raider gets the style it's going for so good, it pulls off the wannabe Uncharted action effortlessly, the island setting is incredibly satisfying to explore, as is hunting a single deer and then the millions of men that follow it.
Where the action immerses, unfortunately, the story kicks you out, cold, in the hammiest of hammy ways. Uncharted can brilliantly sit side by side with Indiana Jones after a weekend Whedon marathon, TR can't catch the b-movie feel for beans; a bad story that deserves more angry expletives than I've giving it, that smashes you, the player, over the head with condescending plot progression shown in cutscenes and then told to you multiple times in talking, overly-dramatic journal pages. Characters X&Y share a secret relationship, first shown in an early cutscene, then repeatedly the relationship's explained through the rest of the game in collectathon audio journals, making sure you, the player, know why Character X acts the way they do, despite remaining an undeveloped caricature alongside the rest of the undeveloped caricatures failing to serve any purpose to the story. Character Z&Mu let it known they're up to no good outta the gate, then again & again in every following cutscene, & yet here we are, getting paper journals recorded by them talking to themselves about how wonderfully sinister & malicious & 2-dimensional they are.
Rest of the game rocks. ( )