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Cargando... The Kerberos Club (FATE Edition)por Benjamin Baugh
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Play the heroes and villains of a Strange century Doctor Archibald Monroe, the erudite chemist and physician-chimpanzee. "Stony" Joe Smithson, the honest London boxer transformed into living rock. Maeve OConnel, Queen of the Mudlarks, the eternal child touched by Faerie. The Lady Mirabel, who by darkness defends Whitechapel as the terrifying Night Hag. When the victims and enthusiasts of magic and bizarre science meet in an infamous club for "the Strange," thrilling action is sure to follow The Kerberos Club (FATE Edition) is a complete roleplaying game for thrilling superheroic and steampunk action in Victorian London. It includes a treatment of Victorian society in its every particular, especially the incredible and sometimes awful changes that "the Strangeness" comes to wreak upon Queen and Country alike. New FATE rules by Mike Olson expand character skills into the realms of the superhuman and the godlike, making them endlessly customizable to suit anything you can imagine. The Kerberos Club (FATE Edition) gives players every tool they need to create new heroes and villains in a world beset by Strange mysteries and diabolical threats. There is, after all, every good reason for the clubs motto: "MALUM NECESSARIUM." No se han encontrado descripciones de biblioteca. |
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The game also has a splendidly visualized steampunk setting, with a variant 19th century that starts out similar to our own history and then begins to gradually go off the rails as the “Strange” phenomena in the game begin to come into the light. The blending of inspiration from numerous sources is just as much fun as Kim Newman’s Anno Dracula, with the strangeness of the story centering around Queen Victoria displaying her own peculiar powers— I suspect as an avatar of Britannia, though the writer leaves it mysterious. The game facilitates classic tropes ranging from occultism to mad science, as well as reflections of ideas from our own era (such as Lady Ada Lovelace developing punchcard-driven humanoid automata that go horribly awry in ways clearly inspired by modern computers).
The Dresden Files RPG is an excellent one for its setting, but needs adaptation to fit other ones; this one is much easier to generalize, and has all the delightful pulpness of Spirit of the Century. ( )