Ricard Ibáñez
Autor de Danza macabra
Sobre El Autor
Obras de Ricard Ibáñez
Manual de buenas maneras de Torrente: Con la colaboración de Santiago Segura (Spanish Edition) (2013) 1 copia
El oro y el acero 1 copia
Terra Nullius 1 copia
Etiquetado
Conocimiento común
- Nombre canónico
- Ibáñez, Ricard
- Nombre legal
- Ibáñez Ortí, Ricard
Miembros
Reseñas
Estadísticas
- Obras
- 23
- Miembros
- 26
- Popularidad
- #495,361
- Valoración
- 4.0
- Reseñas
- 1
- ISBNs
- 21
Characters are quite BRP like. You have 4 primary and 8 secondary skills. There may be certain requirements like strength or a certain level of a skill. You work out your kingdom, ethnic background, class and profession (there are ~40). It can be completely random or by choice.
Skill point variation: you get 100 points to spend on your skills (non-primary or secondary skills cost double). Then you get 25 points which you can spend on the 4 primary skills of your parent's profession.
The base chances for skills come from your characteristics, but your Professional base chances for the 4 primary skills are 3x that.
Eg. A moneychanger has primary skills of Alchemy (CUL or Culture - like EDU), Commerce (COM Communication), Eloquence (COM), Mineral Knowledge (CUL). A moneychanger has minimum CUL of 15, which means your Alchemy and Mineral Knowledge skills will start with a base of at least 45%.
The 7 characteristics are: STR, AGI (Agility), DEX, VIT (Vitality), PER (Perception), COM (Communication) and CUL (Culture)
There is also APP (Appearance) as a secondary characteristic
There are also 100 Banes and Boons which can be applied to your character; once again either randomly rolled or point-bought.
You have a Luck roll as in BRP. However you can also use your Luck score as a pool of points during the adventure (not the session) to pay the difference between failure and success on a skill roll.
Interesting combination of general and location hit points ("life points") in combat. When you lose 3/4 of your life points you are gravely wounded and may pass out.
Location gives a multiplier to damage taken, eg. x2 for head or x0.5 for limbs
Different weapons use different characteristics to calculate the damage bonus. Eg. strength for Maces and Brawl, Dexterity for knives (there are 9 types of knives!) and Perception for bows and crossbows. Weapons have other slight differences too like Axes are better at attack than defense (+/10%), and maces halve the value of metal armour. Weapons have attribute requirements but are also restricted by social class: swords are for nobles only.
Spells and rituals of faith rely on a sort of allegiance-like system of Rationality and Irrationally. They add up to 100. You need irrationality to cast spells and rationality to resist them with faith in God, or to perform saintly rituals.
Your 'concentration points' (ie magic points) or faith points are a proportion of your rationality/irrationally. A bit like how Chaos points in Elric! can add to your magic. Magic requires components to cast (for humans) and can come in the form of amulets, potions, unguents or invocations.
There are seven vis or power levels of Magic, and six Ordem of rituals.
The bestiary is very comprehensive (58 pages of beings), ranging from devils and angels to spirits, immortal individuals, fantastical creatures and 'little people' to normal animals. Devils and Angels are the Cthulhu Mythos equivalent for this game, nicely researched from biblical sources. The angels are notably ambiguous creatures beings.
My favourite things: the mixed religion historical setting of the five kingdoms of the Iberian peninsula 1300-1492; the brp variant combat system, especially the hybrid total/locational life points and the weapon variations; and the original-yet-mythological bestiary.… (más)