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Fuzzy Cooperative Games: Cooperation with Vague Expectations (Studies in Fuzziness and Soft Computing, 72)

por Milan Mares

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The present book deals with coalition games in which expected pay-offs are only vaguely known. In fact, this idea about vagueness of expectations ap­ pears to be adequate to real situations in which the coalitional bargaining anticipates a proper realization of the game with a strategic behaviour of players. The vagueness being present in the expectations of profits is mod­ elled by means of the theory of fuzzy set and fuzzy quantities. The fuzziness of decision-making and strategic behaviour attracts the attention of mathematicians and its particular aspects are discussed in sev­ eral works. One can mention in this respect in particular the book "Fuzzy and Multiobjective Games for Conflict Resolution" by Ichiro Nishizaki and Masatoshi Sakawa (referred below as [43]) which has recently appeared in the series Studies in Fuzziness and Soft Computing published by Physica-Verlag in which the present book is also apperaing. That book, together with the one you carry in your hands, form in a certain sense a complementary pair. They present detailed views on two main aspects forming the core of game theory: strategic (mostly 2-person) games, and coalitional (or cooperative) games. As a pair they offer quite a wide overview of fuzzy set theoretical approaches to game theoretical models of human behaviour.… (más)
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The present book deals with coalition games in which expected pay-offs are only vaguely known. In fact, this idea about vagueness of expectations ap­ pears to be adequate to real situations in which the coalitional bargaining anticipates a proper realization of the game with a strategic behaviour of players. The vagueness being present in the expectations of profits is mod­ elled by means of the theory of fuzzy set and fuzzy quantities. The fuzziness of decision-making and strategic behaviour attracts the attention of mathematicians and its particular aspects are discussed in sev­ eral works. One can mention in this respect in particular the book "Fuzzy and Multiobjective Games for Conflict Resolution" by Ichiro Nishizaki and Masatoshi Sakawa (referred below as [43]) which has recently appeared in the series Studies in Fuzziness and Soft Computing published by Physica-Verlag in which the present book is also apperaing. That book, together with the one you carry in your hands, form in a certain sense a complementary pair. They present detailed views on two main aspects forming the core of game theory: strategic (mostly 2-person) games, and coalitional (or cooperative) games. As a pair they offer quite a wide overview of fuzzy set theoretical approaches to game theoretical models of human behaviour.

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