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Tomorrow, and Tomorrow, and Tomorrow: A…
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Tomorrow, and Tomorrow, and Tomorrow: A novel (edición 2022)

por Gabrielle Zevin (Autor)

MiembrosReseñasPopularidadValoración promediaMenciones
4,6562052,439 (4.1)148
In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends--often in love, but never lovers--come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. They borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo: a game where players can escape the confines of a body and the betrayals of a heart, and where death means nothing more than a chance to restart and play again. This is the story of the perfect worlds Sam and Sadie build, the imperfect world they live in, and of everything that comes after success: Money. Fame. Duplicity. Tragedy.   Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, games as artform, technology and the human experience, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before. Cover image: The Great Wave (detail) by Katsushika Hokusai. The Metropolitan Museum of Art, New York.… (más)
Miembro:stefmorgan
Título:Tomorrow, and Tomorrow, and Tomorrow: A novel
Autores:Gabrielle Zevin (Autor)
Información:Knopf (2022), 416 pages
Colecciones:Tu biblioteca, Por leer
Valoración:
Etiquetas:Ninguno

Información de la obra

Tomorrow, and Tomorrow, and Tomorrow por Gabrielle Zevin

Añadido recientemente porheycart, rodrick, biblioteca privada, mplnh, reeding, laurenhynde, kthorne23, sippinpages, afmarble
  1. 00
    The Unseen World por Liz Moore (pbirch01)
    pbirch01: Both involve computer programming, are set in both Boston and California, and include ruminations on the intersection between humans and technology
  2. 00
    Version Control por Dexter Palmer (pbirch01)
    pbirch01: Both use the idea of a conversation with someone who is not there as an equivalent to AI
  3. 00
    Goodbye for Now por Laurie Frankel (baystateRA)
    baystateRA: Algorithms and romantic attraction. Young computer start-up partners and how they can and can’t love each other. Bittersweet and beautifully written like Tomorrow and Tomorrow and Tomorrow.
  4. 00
    The Startup Wife por Tahmima Anam (Othemts)
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» Ver también 148 menciones

Inglés (194)  Catalán (3)  Holandés (1)  Húngaro (1)  Todos los idiomas (199)
Mostrando 1-5 de 199 (siguiente | mostrar todos)
Like four and a half stars. Four and three quarters! This was a really wonderful book. I loved the story and felt the whole thing was just really well done. The writing was original without being gimmicky. Sam's character reminded me of Clay from Kavalier & Clay. Obviously. Same name even. Didn't give it five because my heart didn't leap with joy at any point. But I would definitely read anything else that she writes. She writes. ( )
  RaynaPolsky | May 6, 2024 |
I really enjoyed this book. I'm fairly close in age to Sam and Sadie (maybe a bit younger?), so although I wasn't a gamer by any means, the gaming experiences they had felt familiar to me, as did the technology they used to make those games. My favourite character was probably Marx, because of how he quietly paved the way for Sam and Sadie to do great things with their games. We should all be so lucky to have a Marx in our lives. (If you do have a Marx, be sure to let them know you appreciate them. And if you are the Marx, I hope you receive support in return for your own goals.)

I really like books that are about people who do interesting jobs well and that explain the processes they follow and the challenges they face and the decisions they make to produce high-quality work. This book delivers on that front. I play some computer/video games, but I also like reading about how people make them, because the creativity and the mental mapping involved in creating a realistic world that accounts for a mind-boggling array of possible choices is fascinating to me.

I did spend what felt like a lot of time waiting for the title drop, but that could just be a me problem, because the Scottish play is my favourite Shakespeare play. ( )
  rabbitprincess | May 5, 2024 |
Els jocs uneixen els protagonistes, els jocs -i la vida- els separen.
Una novel·la a l'entorn dels jocs electrònics que m'ha fet aprendre molt de l'univers dels jocs i de la distància que, amb l'edat, he anat adquirint dels referents dels joves actuals i els seus valors. Ara, te'ls estimes, aquests joves!
La traducció és preciosa, no grinyola mai! ( )
  Montserratmv | May 2, 2024 |
[mild spoilers ahead, beware if you're very sensitive to that]
Not to be rude but I am genuinely shocked this book is as popular as it is. In short, I thought it was a little boring and often made me cringe in the first half or so, but I kept reading hoping it would get better, which it did! It had some merit, the characters got more realistic (or at the very least, relatable to me) and I thought I had decided to finish it after all. Then, I will not spoil it too much, but a character died that I really liked, in a way that I *really* did not like, in terms of writing nor story, and so I will not be finishing this novel (albeit I was relatively close to the end by this point). I've heard many good things about this book, so clearly it's something personal to me, or maybe the genre is just meant for further out of my demographic than I thought it was. To me, it felt like a knockoff of a John Green and/or Hank Green novel, both authors I thoroughly enjoy reading. I'm not sure what I didn't like about it other than generally "the tone/writing style," so I'm not sure how to articulate whether you should read it or not. Just know it's not for everyone I suppose, and if sudden character deaths make you angry then I would not read this. ( )
  fancypengy | Apr 29, 2024 |
3.5 stars ( )
  arlyspag | Apr 21, 2024 |
Mostrando 1-5 de 199 (siguiente | mostrar todos)
To me, Tomorrow and Tomorrow and Tomorrow is not about video games or work. It is about stories.

What Sadie and Sam do in the novel – through the guise of video game design – is create stories with and for each other. Unable to replay their past, as both the main characters grow older they re-interpret their shared history to play out their future with each other. Unwilling (or unable) to allow Sadie to leave his life, Sam uses the work of game design to try to keep her creating shared stories with him.

A relationship is just another form of world-building.
añadido por timtom | editarReading is Becoming, Mita Williams (Nov 13, 2022)
 
Her story begins around the turn of the century, when two college students, Samson Mazer (mathematics at Harvard) and Sadie Green (computer science at MIT), bump into each other at a train station. The pair haven’t spoken since childhood, when they met in the games room of a hospital
añadido por rakerman | editarThe Guardian, Pippa Bailey (Jul 18, 2022)
 
Gabrielle Zevin is (...) a Literary Gamer — in fact, she describes her devotion to the medium as “lifelong” — and in her delightful and absorbing new novel, “Tomorrow, and Tomorrow, and Tomorrow,” Richard Powers’s “Galatea 2.2” and the stealth-action video game “Metal Gear Solid” stand uncontroversially side by side in the minds of her characters as foundational source texts.

...

whimsicruelty — a smiling, bright-eyed march into pitch-black narrative material
añadido por rakerman | editarNew York Times, Tom Bissel (Sitio de pago) (Jul 8, 2022)
 

» Añade otros autores (1 posible)

Nombre del autorRolTipo de autor¿Obra?Estado
Gabrielle Zevinautor principaltodas las edicionescalculado
Cihi, JulianNarradorautor secundarioalgunas edicionesconfirmado
Kim, JenniferNarradorautor secundarioalgunas edicionesconfirmado

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That Love is all there is,
Is all we know of Love;
It is enough, the freight should be
Proportioned to the groove.
--Emily Dickinson
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Again, for H.C.--in work and in play
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Before Mazer invented himself as Mazer, he was Samson Mazer, and before he was Samson Mazer, he was Samson Masur--a change of two letters that transformed him from a nice, ostensibly Jewish boy to a Professional Builder of Worlds--and for most of his youth, he was Sam, S.A.M. on the hall of fame on his grandfather's Donkey Kong machine, but mainly Sam.
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In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends--often in love, but never lovers--come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. They borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo: a game where players can escape the confines of a body and the betrayals of a heart, and where death means nothing more than a chance to restart and play again. This is the story of the perfect worlds Sam and Sadie build, the imperfect world they live in, and of everything that comes after success: Money. Fame. Duplicity. Tragedy.   Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, games as artform, technology and the human experience, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before. Cover image: The Great Wave (detail) by Katsushika Hokusai. The Metropolitan Museum of Art, New York.

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