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Cargando... Player's Handbook: Core Rulebook I (Dungeons & Dragons, Edition 3.5) (edición 2003)
Información de la obraManual del jugador : libro de reglas básico I v.3.5. por Jonathan Tweet (Author)
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Inscríbete en LibraryThing para averiguar si este libro te gustará. Actualmente no hay Conversaciones sobre este libro. The Player's Handbook contains the true core of the Dungeons & Dragons adventuring game (the character classes, combat and magic rules, and experience tables), and thus represents something of a benchmark in the gaming community. The layout (chapter divisions, appendices and index) is better than in any previous edition, and great strides have been made in unifying the d20 terminology and sub-systems for streamlined play. This is the only book a D&D player absolutely needs: later supplements add or expand rules in a modular fashion. All gamers have a love-hate relationship with DnD in general, and the Borg-like qualities of OL D20 in particular. I love it more than hate it, and 3.5 brings a number of excellent changes to the system. That said, I've never played d20 without a bevy of house rules, and I think that's the case more or less all over. Still, a good system for the most venerable of games. sin reseñas | añadir una reseña
Pertenece a las seriesDungeons & Dragons 3.5 Edition (WTC 175240000) Pertenece a las series editorialesContenido enTiene la adaptación
Discusses how to create and play characters of various races, classes, and abilities, covering topics including skills, feats, equipment, adventuring, and magic. No se han encontrado descripciones de biblioteca. |
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That said, it offers far more flexibility than earlier editions; no Fred the Fighter here! Not as good as some of the 3rd party refinements, but a good game for about 8 levels or so before the system starts to break down a little. ( )