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Cargando... Classical Antiquity in Video Games: Playing with the Ancient World (IMAGINES – Classical Receptions in the Visual and Performing Arts)por Christian Rollinger (Editor)
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Classical antiquity in video games is a good and useful volume for the field without being revolutionary. This collection of papers on games, gaming, and history brings attention to an important type of modern reception which, like movies, has become one of the primary avenues through which the public encounters the classical world. Our students increasingly join our classes with an interest in the past sparked by games, and the recent release of titles like Hades and Fenyx Rising suggests that antiquity is losing none of its luster as a setting in which to reimagine, reenact, and renegotiate the past and our relationship to it. This volume is a very welcome sign that Classics is ready to engage with historical game studies. Pertenece a las series editoriales
"From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as "Assassin's Creed' or "Civilization" selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field."-- No se han encontrado descripciones de biblioteca. |
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Google Books — Cargando... GénerosSistema Decimal Melvil (DDC)794.8The arts Recreational and performing arts Indoor games of skill; board games Electronic and video gamesClasificación de la Biblioteca del CongresoValoraciónPromedio: No hay valoraciones.¿Eres tú?Conviértete en un Autor de LibraryThing. |