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Cargando... Foundryside (The Founders Trilogy #1) (edición 2018)por Robert Jackson Bennett
Información de la obraFoundryside por Robert Jackson Bennett
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Inscríbete en LibraryThing para averiguar si este libro te gustará. Actualmente no hay Conversaciones sobre este libro. I can't remember who recommended 'Foundryside' to me, but am glad they did as it is an ideal lockdown read. I raced through it, thanks to a pleasing combination of non-stop action, appealing characters, and a fascinating and original magic concept called scriving. The latter is truly brilliant and ingeniously explored. In the city of Tevanne, magical sigils alter reality by convincing objects to defy the laws of nature. This basic concept isn't itself new, but the clever way it is applied was a joy to read. While the city's socioeconomic world-building is less well-developed, I appreciated the focus on scriving and its implications. The plot twists were clearly telegraphed, which I was fine with, and all the fight, heist, and chase scenes thrilling. The main character Sancia is an excellent protagonist with a satisfying arc. When the key starts talking, I hear a stand-up comedian. Something in between Eddie Murphy and the crustacean in that Disney movie with the Ariel story minus the death and sadness. Keeping in mind that the key in question is an ancient sentient artifact, and that the world in which it exist is a mix between Renaissance Venice and Ayn Rand's idea of heaven with magic, I hope you'll forgive me for putting the book down, kinda forever (no, I am not honest here. If I find a hardcover copy for free, I may use it to prop my tablet.) I should have seen it coming. The walled, guarded waterfront from where nobody could escape short of a daring, dangerous, ingenious master plan going perfectly... Oh look she threw a magic version of a bomb in the yard and, of course, all the guards including their cunning, famous boss run to the explosion, leaving the entrance, well, unguarded. After the boss himself had heard something suspect in the SAFE vault. Yeah sure, Jane. This was the second scene of the first chapter. I should never have made it to the part with the talking key. A pity, though. The idea of industrialised magic based on reality overwriting was extremely cool, which is why I kept reading after noticing: - the juvenile use of language - the improbable plot-solving mechanisms (see bombs in the yard) already abundant in the first ten pages (whoa) - the total lack of flesh on the bones of the setting: we are TOLD that the city looks like this and that, never SHOWN - the Katniss-copycat heroine (aaaargh). Sorry guys, I grew up reading adult literature since I was too young to do a lot of other things, even by problematic teenager standards. No YA in this house. That key talking like that, though, was too much. I give in. What a waste. When the key starts talking, I hear a stand-up comedian. Something in between Eddie Murphy and the crustacean in that Disney movie with the Ariel story minus the death and sadness. Keeping in mind that the key in question is an ancient sentient artifact, and that the world in which it exist is a mix between Renaissance Venice and Ayn Rand's idea of heaven with magic, I hope you'll forgive me for putting the book down, kinda forever (no, I am not honest here. If I find a hardcover copy for free, I may use it to prop my tablet.) I should have seen it coming. The walled, guarded waterfront from where nobody could escape short of a daring, dangerous, ingenious master plan going perfectly... Oh look she threw a magic version of a bomb in the yard and, of course, all the guards including their cunning, famous boss run to the explosion, leaving the entrance, well, unguarded. After the boss himself had heard something suspect in the SAFE vault. Yeah sure, Jane. This was the second scene of the first chapter. I should never have made it to the part with the talking key. A pity, though. The idea of industrialised magic based on reality overwriting was extremely cool, which is why I kept reading after noticing: - the juvenile use of language - the improbable plot-solving mechanisms (see bombs in the yard) already abundant in the first ten pages (whoa) - the total lack of flesh on the bones of the setting: we are TOLD that the city looks like this and that, never SHOWN - the Katniss-copycat heroine (aaaargh). Sorry guys, I grew up reading adult literature since I was too young to do a lot of other things, even by problematic teenager standards. No YA in this house. That key talking like that, though, was too much. I give in. What a waste. sin reseñas | añadir una reseña
Pertenece a las seriesFounders (1) PremiosListas Notables
"The exciting beginning of a promising new epic fantasy series. Prepare for ancient mysteries, innovative magic, and heart-pounding heists."--Brandon Sanderson "Complex characters, magic that is tech and vice versa, a world bound by warring trade dynasties: Bennett will leave you in awe once you remember to breathe!"--Tamora Pierce In a city that runs on industrialized magic, a secret war will be fought to overwrite reality itself--the first in a dazzling new series from City of Stairs author Robert Jackson Bennett. Sancia Grado is a thief, and a damn good one. And her latest target, a heavily guarded warehouse on Tevanne's docks, is nothing her unique abilities can't handle. But unbeknownst to her, Sancia's been sent to steal an artifact of unimaginable power, an object that could revolutionize the magical technology known as scriving. The Merchant Houses who control this magic--the art of using coded commands to imbue everyday objects with sentience--have already used it to transform Tevanne into a vast, remorseless capitalist machine. But if they can unlock the artifact's secrets, they will rewrite the world itself to suit their aims. Now someone in those Houses wants Sancia dead, and the artifact for themselves. And in the city of Tevanne, there's nobody with the power to stop them. To have a chance at surviving--and at stopping the deadly transformation that's under way--Sancia will have to marshal unlikely allies, learn to harness the artifact's power for herself, and undergo her own transformation, one that will turn her into something she could never have imagined. No se han encontrado descripciones de biblioteca. |
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I thoroughly enjoyed Foundryside. The magic system is complex in it potential (and spectacularly used in a variety of innovative and unique ways throughout the narrative) but simple to understand and with enough restrictions and rules to make for clever and enjoyable uses.
The world building is strong, allowing a deep, tactile sense of the city and the way it's composed and operates. A lot of this is directly due to the magic system, but just as much of it revolves exploring how the magic system would affect the world and the culture of the Merchant Houses.
Sancia as the primary protagonist is immensely likeable and fun to follow through the story, with good complexity that's well integrated into the plot, world, and her own history/ motivations. She tough and creative, while still being subordinate to the world and subject to its rules and culture, and so always has an 'underdog' feel and is constantly demanding meaningful choices of her.
The plot and pacing as excellent, balancing action scenes, with enjoyable character interactions, description, backstory, lore, and revelations wonderfully. The heist scenes are intelligent and fun.
The secondary characters are likewise fun and complex, while also being distinctive in their behaviors and personalities. ( )