PortadaGruposCharlasMásPanorama actual
Buscar en el sitio
Este sitio utiliza cookies para ofrecer nuestros servicios, mejorar el rendimiento, análisis y (si no estás registrado) publicidad. Al usar LibraryThing reconoces que has leído y comprendido nuestros términos de servicio y política de privacidad. El uso del sitio y de los servicios está sujeto a estas políticas y términos.

Resultados de Google Books

Pulse en una miniatura para ir a Google Books.

Cargando...

Computer-Generated 3D-Visualisations in Archaeology: Between Added Value and Deception (British Archaeological Reports International Series)

por Joyce Wittur

MiembrosReseñasPopularidadValoración promediaConversaciones
0NingunoNingunoNinguno
This study is primarily concerned with computer-generated reconstruction models of architecture. It offers a collection of possible methodologies for dealing with individual problems concerning visualisation aims and highlights methods of adding value to virtual models in archaeology. Several avenues of enquiry are therefore explored, such as: What use have virtual models in archaeology?; How are they perceived?; Who is the intended audience?; Which applied ethical issues exist?; How can ethical awareness lead to added value? How are these models created? There is no easy answer to any of these but this work approaches the issues through a series of projects. These are international, but exhibit a European focus, which is also mirrored by the three case studies. The three case studies were selected because of their differences but they also have two properties in common: they were all begun at approximately the same time (2001) and they all pay attention to ethical issues. Otherwise an effort was made to find projects which were produced and concerning sites in three different countries: Casa del Centenario in Pompeii (Italy), Ename (Belgium) and Avebury (U.K.). The projects are concerned with architecture from three different periods, i.e. a Roman house, a medieval settlement (with the focus on St. Lawrence's church) and a Neolithic monument complex. The projects also had different aims: while the Casa del Centenario was primarily intended as a museum application and as a visualisation tool for the restorers, in the Ename 974 project the reconstructions were to illustrate the work and interpretation in progress for the local population while the church was closed due to excavation and building research. The model of Avebury was designed for research purposes and not intended for public display. So far, no comprehensive synopsis of different approaches with a critical stance on computer-generated visualisations has ever been attempted and this work provides a detailed and stimulating overview and analysis and serves as a foundation for further research.… (más)

Sin etiquetas

Ninguno
Cargando...

Inscríbete en LibraryThing para averiguar si este libro te gustará.

Actualmente no hay Conversaciones sobre este libro.

Ninguna reseña
sin reseñas | añadir una reseña

Pertenece a las series editoriales

Debes iniciar sesión para editar los datos de Conocimiento Común.
Para más ayuda, consulta la página de ayuda de Conocimiento Común.
Título canónico
Título original
Títulos alternativos
Fecha de publicación original
Personas/Personajes
Lugares importantes
Acontecimientos importantes
Películas relacionadas
Epígrafe
Dedicatoria
Primeras palabras
Citas
Últimas palabras
Aviso de desambiguación
Editores de la editorial
Blurbistas
Idioma original
DDC/MDS Canónico
LCC canónico

Referencias a esta obra en fuentes externas.

Wikipedia en inglés

Ninguno

This study is primarily concerned with computer-generated reconstruction models of architecture. It offers a collection of possible methodologies for dealing with individual problems concerning visualisation aims and highlights methods of adding value to virtual models in archaeology. Several avenues of enquiry are therefore explored, such as: What use have virtual models in archaeology?; How are they perceived?; Who is the intended audience?; Which applied ethical issues exist?; How can ethical awareness lead to added value? How are these models created? There is no easy answer to any of these but this work approaches the issues through a series of projects. These are international, but exhibit a European focus, which is also mirrored by the three case studies. The three case studies were selected because of their differences but they also have two properties in common: they were all begun at approximately the same time (2001) and they all pay attention to ethical issues. Otherwise an effort was made to find projects which were produced and concerning sites in three different countries: Casa del Centenario in Pompeii (Italy), Ename (Belgium) and Avebury (U.K.). The projects are concerned with architecture from three different periods, i.e. a Roman house, a medieval settlement (with the focus on St. Lawrence's church) and a Neolithic monument complex. The projects also had different aims: while the Casa del Centenario was primarily intended as a museum application and as a visualisation tool for the restorers, in the Ename 974 project the reconstructions were to illustrate the work and interpretation in progress for the local population while the church was closed due to excavation and building research. The model of Avebury was designed for research purposes and not intended for public display. So far, no comprehensive synopsis of different approaches with a critical stance on computer-generated visualisations has ever been attempted and this work provides a detailed and stimulating overview and analysis and serves as a foundation for further research.

No se han encontrado descripciones de biblioteca.

Descripción del libro
Resumen Haiku

Debates activos

Ninguno

Cubiertas populares

Enlaces rápidos

Valoración

Promedio: No hay valoraciones.

¿Eres tú?

Conviértete en un Autor de LibraryThing.

 

Acerca de | Contactar | LibraryThing.com | Privacidad/Condiciones | Ayuda/Preguntas frecuentes | Blog | Tienda | APIs | TinyCat | Bibliotecas heredadas | Primeros reseñadores | Conocimiento común | 206,404,499 libros! | Barra superior: Siempre visible