This seems like it's a really good introductory book on writing in videogames. It's a survey of various aspects of interactive storytelling, and there are many case studies that will really help for people who have played (or will play) the specific videogames mentioned in seeing exactly what the author is talking about.
I'm impressed at the breadth of examples mentioned, ranging from computer games to console games and including games from both America and Japan (this is especially handy for game genres that are more prevalent in one region than the other.)
If one wanted to build a canon of videogame writing for whatever reason, this would provide a pretty good list based on the games I have played. The writing is clear and even for a non-academic like myself, I really liked how it broke down what storytelling entailed.… (más)
Los miembros de LibraryThing mejoran los autores combinando sus nombres y sus obras, separando los nombres de autores homónimos en identidades distintas, y más.
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I'm impressed at the breadth of examples mentioned, ranging from computer games to console games and including games from both America and Japan (this is especially handy for game genres that are more prevalent in one region than the other.)
If one wanted to build a canon of videogame writing for whatever reason, this would provide a pretty good list based on the games I have played. The writing is clear and even for a non-academic like myself, I really liked how it broke down what storytelling entailed.… (más)