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GURPS Steampunk

por William H. Stoddard

Series: GURPS 3rd Edition (6098), GURPS (6098)

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1212228,290 (3.85)8
An Age of Discovery The 19th century's heroes were adventurers, pioneers, and scientists, from explorers in the African jungles to inventors in basement workshops. They transformed the world. Enter an age of high adventure -- the Age of Steam. GURPS Steampunk offers you everything you need to build a Steam Age character or campaign: Rules for steam age technologies, including power plants, vehicles and analytical engines. "Weird sciences" from etheric physics to psychical research, translated into GURPS rules. A guide to 19th-century history and geography, politics, and customs. The evolution of weapons and warfare in the real 19th century and in alternate TL5+ settings. New advantages, disadvantages, and skills, including TL5+ versions of scientific skills. New character templates to get your players started: the clergyman, the demimondaine, the detective, the inventor, the navy officer, the sportsman, and many others. Campaign seeds for several alternate steampunk worlds. If you love the science fiction of Verne or Wells; if you want a campaign filled with airships, analytical engines, etheric cannon, and other wonders; if you want to dam the straits of Gibraltar, journel to Percival Lowell's Mars, or struggle to free the future from Morlock tyranny . . . then GURPS Steampunk is the book you've been waiting for. 2000 Origins Award Winner Best Roleplaying Supplement… (más)
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Excellent addition to the GURPS stable. Coherent and FUN. Highly recomended although users might consider the 4th edition steampunk products as well. This is for the whole campaign, styles, settings. I've used it and loved it. ( )
  P.C.Raisen | Oct 1, 2021 |
I edited this book, and loved working with the author, Bill Stoddard. He wrote it just as steampunk was beginning to impinge on the popular consciousness, and I think it does a good job of explaining the genre and helping GMs set up an adventure in a steampunk setting. ( )
  equusregia | Sep 11, 2013 |
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An Age of Discovery The 19th century's heroes were adventurers, pioneers, and scientists, from explorers in the African jungles to inventors in basement workshops. They transformed the world. Enter an age of high adventure -- the Age of Steam. GURPS Steampunk offers you everything you need to build a Steam Age character or campaign: Rules for steam age technologies, including power plants, vehicles and analytical engines. "Weird sciences" from etheric physics to psychical research, translated into GURPS rules. A guide to 19th-century history and geography, politics, and customs. The evolution of weapons and warfare in the real 19th century and in alternate TL5+ settings. New advantages, disadvantages, and skills, including TL5+ versions of scientific skills. New character templates to get your players started: the clergyman, the demimondaine, the detective, the inventor, the navy officer, the sportsman, and many others. Campaign seeds for several alternate steampunk worlds. If you love the science fiction of Verne or Wells; if you want a campaign filled with airships, analytical engines, etheric cannon, and other wonders; if you want to dam the straits of Gibraltar, journel to Percival Lowell's Mars, or struggle to free the future from Morlock tyranny . . . then GURPS Steampunk is the book you've been waiting for. 2000 Origins Award Winner Best Roleplaying Supplement

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