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Guildmasters' Guide to Ravnica

por Wizards of the Coast

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The world's most popular roleplaying game meets the world's most popular trading card game in this campaign sourcebook, detailing the Magic: The gathering world of Ravnica for use in Dungeons & Dragons. From deep catacombs to sky-raking spires, Ravnica is covered in countless layers constructed over thousands of years. Lofty cathedrals, hulking courthouses, towering apartments, sprawling tenements, and cobblestone plazas spread as far as the eye can see. In this teeming cosmopolis, ten guilds vie for power, wealth, and influence, help in an uneasy peace by a magical force called the Guildpact. But the Guildpact doesn't prevent the intrigue, subterfuge, and political machinations that are a hallmark of life in Ravnica. And now the Guildpact is gone, or seem to be. What chaos might erupt if the ambition and rivalry of the guilds goes unchecked? It's up to you to choose your guild and shape the future of Ravnica"--… (más)
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So they stopped doing the trilogies of block novels.

Then they discontinued the single block novel.

They tried the planeswalker's guides books....for exactly one block.

Then they did eBooks of web content, but stopped aggregating them.

Which brings us here, to a D&D module/guidebook for a Ravnica campaign for D&D.

And while I'm sad that we're probably never going back to the days of Rath and insane meandering plotlines with characters whose names aren't Jace or Bolas in, this book was very much my jam. I'd be fine with the spirit of the novels living on in this fashion. Well-organized, clear, flavorful. I don't know if I learned anything about the setting that I didn't know already, but it provided so many story ideas and plot hooks that felt perfect for the format - I particularly liked the bit about how Azorious will occasionally bind felidars to prisoners rather than arrestors, because then the felidar can track the prisoner in the event of an escape, setting up a great race against the clock to find the prisoner before the Azorious do.

I came away inspired for a Ravnica-themed campaign. I have no better praise to give than that. ( )
1 vota kaitlynn_g | Dec 13, 2020 |
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The world's most popular roleplaying game meets the world's most popular trading card game in this campaign sourcebook, detailing the Magic: The gathering world of Ravnica for use in Dungeons & Dragons. From deep catacombs to sky-raking spires, Ravnica is covered in countless layers constructed over thousands of years. Lofty cathedrals, hulking courthouses, towering apartments, sprawling tenements, and cobblestone plazas spread as far as the eye can see. In this teeming cosmopolis, ten guilds vie for power, wealth, and influence, help in an uneasy peace by a magical force called the Guildpact. But the Guildpact doesn't prevent the intrigue, subterfuge, and political machinations that are a hallmark of life in Ravnica. And now the Guildpact is gone, or seem to be. What chaos might erupt if the ambition and rivalry of the guilds goes unchecked? It's up to you to choose your guild and shape the future of Ravnica"--

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