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Cargando... Black Vein Prophecy (1990)por Paul Mason, Steve Williams (Autor)
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Pertenece a las seriesFighting Fantasy (42)
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Google Books — Cargando... GénerosSistema Decimal Melvil (DDC)823.914Literature English & Old English literatures English fiction Modern Period 1901-1999 1945-1999ValoraciónPromedio:
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Anyway, I sort of wondered about this particular book because at first it seemed to be poorly but together and confusing, until I discovered that I had jumped to the wrong paragraph. When I went through it again, I realised that it was actually much better that I first thought, though I noticed from when I first glanced at it that it had potential. Basically you begin the book with no knowledge of anything, and things are slowly revealed to you as you make your way through, right down to your childhood experiences. It is also an incredibly hard, and deadly, book, though fortunately a solution can be found here (or at least where I have placed the link).
This book is pretty hard, though it runs like numerous of the other later books where a wrong decision means you jump a large portion of the adventure and miss out on some important things. On the other hand, you might go one way when you should have gone the other, which means you miss out on important items. However, they do say that these books generally cannot be completed the first time round. There is one gripe, as somebody pointed out, and that is that an essential item to win the game requires you to fail a luck test, which is really annoying.
The interesting thing about this particular gamebook is that it jumps straight into the adventure. There is no background (which would defeat the purpose as you are supposed to know nothing) and you do not even roll your stats at the beginning, rather you roll the stats when you get to a specific point (and the rules have changed slightly as well, for instance you only add four to your initial skill as opposed to the usual six). Further, as you go through various encounters you discover that you have magical abilities, and thus learn spells (four in total, and you need all to complete the adventure). Another interesting trick that is used is by giving you objects that have no purpose whatsoever than to simply say you have been somewhere. For instance you pick up a broken arrow after seeing the remains of a defeated army, and when you are asked if you have the broken arrow, you then tell somebody about the defeated army.
There are a lot of interesting new techniques used in this particular game book which actually makes it a cut above many of the others that I have read. Okay, I ended up using the cheat, but that had more to do with me wanting to get through it so I could write this commentary than anything else. Unfortunately, now that I know how to finish it (and there really is only one true way) that has stuck with me. Oh well. ( )