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World of Darkness: Immortals

por John Snead

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Eternal Life What would you do to live forever? Would you bathe in the blood of innocents? Would you steal the body of a younger man or woman? Could you drive the impurities from your soul? And is eternal life worth the cost? A Character Book for World of Darkness o A detailed examination of three types of immortal: the murderous blood bathers, the horrifying body thieves, and the exotic purified. o Detailed rules so that players can create any of the above types of immortal beings. o Numerous immortal antagonists and allies suitable for use in almost any chronicle. o A selection of others rare and unique immortals that Storytellers can use for both mortal and supernatural chronicles.… (más)
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I was lucky enough to pick up the Transylvania Chronicles when it was still in print which I consider to be the finest achievement of White Wolf’s old World of Darkness. It was the only chronicle where you could hit all the plot points of the oft-maligned metaplot for Vampire: the Masquerade from the formation of the sects leading right on up to the finale of Gehenna. I never got a chance to run it, but often daydreamed about how to make this work for the other game lines. Imagine a Werewolf campaign involving past lives that stretched from Dark Ages right up through Wild West on to Apocalypse; an Mage game from Dark Ages though Sorcerer’s Crusade up to Ascension; a Wraith plot with a prologue surrounding Charon’s disappearance in Dark Ages cutting to The Great War and on to Ends of Empire; or even a Dark Ages: Inquisitor game run parallel with a Hunter: the Reckoning game? With a little creativity one could use the Dark Ages: Devil’s Due sourcebook as a tie-in with Demon: the Fallen.

While toying with this idea of crafting an Epic World of Darkness game with a friend we wondered if this could be accomplished with a more sandbox feel in the new World of Darkness. Surely one could run a Requiem for Rome campaign with a tie in to the modern nights, but why get yourself bogged down to Vampire right away? You could have successive packs following the same totem in Forsaken, or use life-preserving magic to keep a mage alive since Roman Empire. At high enough levels of Glamour and a crafty use of Pledges a Changeling could craft a contract with Death itself. The Soul-Eaters in Geist die multiple times, or you could run multiple characters bonded and serving the unknowable agenda of the same Geist. Then I remembered there was a sourcebook in the “blue book” line that would make this all so much easier, World of Darkness: Immortals!

This supplement provides the best option for this sort of campaign. To be honest I skipped past chapters one and two, since creating a character who achieves immortality through bathing in the blood of innocents or evicting a mortals’ soul in a Harlan Ellison’s Mephisto in Onyx-type power grab seems unseemly enough to relegate to non-player character status; but the information on The Purified and the one following in rare and unique immortals holds great promise. ( )
  cleverusername2 | Dec 15, 2010 |
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Eternal Life What would you do to live forever? Would you bathe in the blood of innocents? Would you steal the body of a younger man or woman? Could you drive the impurities from your soul? And is eternal life worth the cost? A Character Book for World of Darkness o A detailed examination of three types of immortal: the murderous blood bathers, the horrifying body thieves, and the exotic purified. o Detailed rules so that players can create any of the above types of immortal beings. o Numerous immortal antagonists and allies suitable for use in almost any chronicle. o A selection of others rare and unique immortals that Storytellers can use for both mortal and supernatural chronicles.

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