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Cargando... The Prism Bladepor Patricia Bow
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In The Ruby Kingdom, readers were captivated as Amelia Hammer and her cousin, Simon, and friend, Ike, discovered a secret gate leading from the small, southern-Ontario town of Dunstone to the extraordinary land of Mythrin - a world populated by dragons.Now, dragon leader, Mara, seeks the help of Amelia and her friends again. This time, a peculiar race of humans from a world called Cassar is searching for the Prism Blade - a legendary weapon forged at the beginning of time. Both the dragons and the Casseri seek the Prism Blade for their own protection; both the dragons and the Casseri fear the Blade falling into each others' hands. Caught in the middle, Amelia, Simon, and Ike are also caught by surprise when they discover that the Prism Blade has been hidden for centuries in their own town ... and is one of the most treasured objects in all of Dunstone. No se han encontrado descripciones de biblioteca. |
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Google Books — Cargando... GénerosSistema Decimal Melvil (DDC)813.54Literature English (North America) American fiction 20th Century 1945-1999Clasificación de la Biblioteca del CongresoValoraciónPromedio:
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I enjoyed the first installment of the PASSAGE TO MYTHRIN series, THE RUBY KINGDOM, but I was fascinated with this second installment, THE PRISM BLADE.
Amelia, who came to live with her cousin and grandmother in Dunstone, Canada, in the first book, is about a week away from leaving to go live again with her parents in Vancouver. It is summer and hot. Amelia is excited to see her parents but doesn't want to move. She is still dreaming about being with Mara, the dragon she met in the previous book. Simon and Ike are practicing to compete in the Weird Games, a competition that is a big thing in the Dunstone community.
Amelia wakes up one morning convinced that Mara is in trouble. She tells Simon and his bud, Ike, and they go looking for another portal to take them to Mythrin. There they meet a race of humans who are being threatened by the dragons and vice-versa. They are both looking for a weapon that was lost eons ago that can defeat dragons. It is called the Prism Blade.
Amelia, Simon, and one of the Mythrin humans, Pier, come back to Dunstone and, low and behold, the blade is there. Then begins an adventure to compete in the Weird Games, find the weapon before the other side does, and to either destroy or use the weapon on Mythrin.
THE PRISM BLADE is a well-written book with well-defined characters. The Weird Games are interesting and funny. One of the dragons comes to Dunstone and takes the shape of a teenage punk kid, and he is very interesting. The lesson learned is that of home is where your heart is, and that it can also be in many different places. A truly wonderful lesson.
I enjoyed this episode of the series very much. Thank you, Ms. Bow. ( )