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Cargando... Creating Adventure Games On Your Computerpor Tim Hartnell
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Google Books — Cargando... GénerosSistema Decimal Melvil (DDC)794.82The arts Recreational and performing arts Indoor games of skill; board games Electronic and video games Computer games by genreClasificación de la Biblioteca del CongresoValoraciónPromedio:
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In this book, Hartnell taught his readers how to construct adventure worlds and maps, labyrinths, magic spells, ogres, heroes, and villains. He also explained how to keep track of players' movements.
The book contains four ready-to-run adventure games (which have to be keyed-in manually from the keyboard): Werewolves and Wanderers, The Aftermath of the Asimovian Disaster, The Citadel of Pershu, and Chateau Galliard. ( )