PortadaGruposCharlasMásPanorama actual
Buscar en el sitio
Este sitio utiliza cookies para ofrecer nuestros servicios, mejorar el rendimiento, análisis y (si no estás registrado) publicidad. Al usar LibraryThing reconoces que has leído y comprendido nuestros términos de servicio y política de privacidad. El uso del sitio y de los servicios está sujeto a estas políticas y términos.

Resultados de Google Books

Pulse en una miniatura para ir a Google Books.

Cargando...

This Gaming Life: Travels in Three Cities

por Jim Rossignol

MiembrosReseñasPopularidadValoración promediaMenciones
13852197,621 (3.29)25
So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences.… (más)
  1. 00
    Halting State por Charles Stross (kd9)
    kd9: How would the police react if an online gaming bank is robbed of a good part of its treasury?
  2. 00
    Snow crash por Neal Stephenson (infiniteletters)
  3. 00
    What Video Games Have to Teach Us About Learning and Literacy por James Paul Gee (labbit440)
    labbit440: For those especially interested in video games as narrative "text" and social space.
  4. 00
    Fantasy Freaks and Gaming Geeks: an Epic Quest for Reality among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms por Ethan Gilsdorf (infiniteletters)
Ninguno
Cargando...

Inscríbete en LibraryThing para averiguar si este libro te gustará.

Actualmente no hay Conversaciones sobre este libro.

» Ver también 25 menciones

Mostrando 1-5 de 53 (siguiente | mostrar todos)
Some interesting ideas but a bit unfocused. ( )
  tronella | Jun 6, 2020 |
Esta reseña ha sido escrita por los Primeros Reseñadores de LibraryThing.
Despite being interested in gaming and in travel literature, I found this book to be very tough to read. The author has a style that seems to veer from hyper cheerleading to dry analysis with little to bridge the gap. I appreciated the enthusiasm but was put off by the stale and sometimes caricatured images of gamers and other cultures the author used. ( )
  alexezell | Aug 30, 2012 |
Esta reseña ha sido escrita por los Primeros Reseñadores de LibraryThing.
Got this book through Early Reviewers over two years ago. Jim Rossignol is a games journalist who uses some of his physical travels as a narrative framework to reflect on his virtual explorations. I picked out the book on the Early Reviewers list because of my interest in media geographies, but also as a media studies grad student who hasn't read very much about digital gaming and has a slight aversion to gaming culture. Rossignol doesn't really follow through on the conceit "Travels in Three Cities," especially in the second section, on Seoul, which is poorly researched and based on a lot of vaguely digital Orientalist observations -- and half of the section has nothing to do with Seoul or East Asian gaming cultures at all. Also, in championing gaming, Rossignol is way too celebratory of all the ways in which gamers can and could unconsciously help corporations and researchers discover things about human behavior (along the lines of crowdsourcing). There are media scholars who would see this as exploiting gamers' unpaid digital labor, and I'd tend to agree with them. And finally, Rossignol's writing is kind of repetitive (though maybe the parts where he restates the same points in a single paragraph got edited out in the final edition) and there are long stretches of geeky navel-gazing that failed to hold my attention as a non-gamer. Still, some parts are engaging and I learned a little. ( )
  teaandfire | Dec 7, 2010 |
Esta reseña ha sido escrita por los Primeros Reseñadores de LibraryThing.
Interesting concept, but the writing is a little bit dry. Didn't hold my attention - it took me several tries to get through the whole book. All in all, it was somewhat enjoyable, but I don't know that I'll be re-reading it any time soon. ( )
  nevermore17 | Sep 7, 2010 |
Esta reseña ha sido escrita por los Primeros Reseñadores de LibraryThing.
The title of this book, This Gaming Life: Travels in Three Cities, is both apt and deceiving. While there is some traveling going on, and there are three specific cities spoken of, mostly this book is about video games and their culture. While I was expecting a more travel based narrative, Rossignol's commentary and experiences in the gaming world turned out to be quite interesting.

The essays within this book represent the author's own ambivalence feeling about the gaming. Not about the value of video games, because Rossignol is quite sure that video games are valuable, but as to what form that value is meant to take. One the one hand, he feels that games serve a vital purpose of being entertaining, and that the dispelling of boredom alone is valuable enough. On the other hand, he equally excited about the ways that games can be more.

In terms of physical travel, he takes us to two cities (beyond his home in London, which is the third city). In Seoul, South Korea, we are introduced a unique bubble of gaming culture, in which social interaction takes the place of vivid graphics in terms of importance. In Reykjavik, Iceland, he attends a conference for a game called EVE Online, in which a complex form or freedom and free reign is built into the design itself, so that in many ways users are the co-creators of the game.

Whether he was talking about the cities he's visiting or the gaming culture he loves, Rossignol kept me interested. While I would definitely recommend this book to those interested in games and gamming, I would hesitate to suggest it to those interested in a traveling experience, as I think they would be put off by the mixed focus of the book. ( )
  andreablythe | Feb 25, 2010 |
Mostrando 1-5 de 53 (siguiente | mostrar todos)
sin reseñas | añadir una reseña
Debes iniciar sesión para editar los datos de Conocimiento Común.
Para más ayuda, consulta la página de ayuda de Conocimiento Común.
Título canónico
Título original
Títulos alternativos
Fecha de publicación original
Personas/Personajes
Información procedente del conocimiento común inglés. Edita para encontrar en tu idioma.
Lugares importantes
Información procedente del conocimiento común inglés. Edita para encontrar en tu idioma.
Acontecimientos importantes
Películas relacionadas
Epígrafe
Dedicatoria
Primeras palabras
Citas
Últimas palabras
Aviso de desambiguación
Editores de la editorial
Blurbistas
Idioma original
DDC/MDS Canónico
LCC canónico

Referencias a esta obra en fuentes externas.

Wikipedia en inglés (2)

So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences.

No se han encontrado descripciones de biblioteca.

Descripción del libro
Resumen Haiku

Antiguo miembro de Primeros reseñadores de LibraryThing

El libro This Gaming Life: Travels in Three Cities de Jim Rossignol estaba disponible desde LibraryThing Early Reviewers.

Debates activos

Ninguno

Cubiertas populares

Enlaces rápidos

Valoración

Promedio: (3.29)
0.5
1 1
1.5 1
2 5
2.5 7
3 17
3.5 9
4 17
4.5
5 4

¿Eres tú?

Conviértete en un Autor de LibraryThing.

 

Acerca de | Contactar | LibraryThing.com | Privacidad/Condiciones | Ayuda/Preguntas frecuentes | Blog | Tienda | APIs | TinyCat | Bibliotecas heredadas | Primeros reseñadores | Conocimiento común | 204,232,139 libros! | Barra superior: Siempre visible