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Cargando... World Gamepor Terrance Dicks
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The Doctor has been captured and put on trial by his own people - accused of their greatest crime: interfering with the affairs of other peoples and planets. He is sentenced to exile on Earth. That much is history. First the Time Lords have a task for him. From the trenches of the Great War to the terrors of the French Revolution, the Doctor finds himself on a mission he does not want with a companion he does not like, his life threatened at every turn. to be his Waterloo? No se han encontrado descripciones de biblioteca. |
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we have a brief return to Carstairs and Lady Jennifer in the First World War, and then the Second Doctor and new Time Lord companion Serena, dipping in and out of the timeline of the Napoleonic wars, trying to prevent history from being diverted by the Players. This is all set during Season 6B (as is the Second Doctor section of Players) with the Doctor sent on mission by the Celestial Intervention Agency in order to diminish his sentence to exile and forced regeneration. It ends with the Doctor accepting the mission which we know as The Two Doctors. Lots of Napoleonic romping, particularly with the very steampunkish submarine which was indeed designed for Napoleon by American inventor Robert Fulton, though some liberties are taken with the historical timeline.
The climax comes just before the Battle of Waterloo, and one inaccuracy tweaked my Belgian sensibilities: the Doctor walks from the denouement at the Duchess of Richmond's Ball to the Parc de Bruxelles via the Place Royale, which is rather a long way round. (The ball, as far as I can tell, was held roughly on the spot which is now the location of the car park for the City 2 shopping centre.)
It's an interesting case of Dicks reinterpreting bits of later continuity to fit what he might have done in 1969, had he been thinking about it then; the inclusion of psychic paper (the book was published in 2005, one of the last of the Past Doctor Adventures range, and after New Who had started) is perhaps the most dramatic example. Serena is perhaps a thought experiment as to how Romana might have been done in the black and white era, and the Players themselves are an odd combination of the War Lords and perhaps the Eternals. (The Sarah Jane Adventures took the concept and tweaked it into the Trickster, who operates on a much more personal rather than historical level.) ( )