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Club Zero-G

por Douglas Rushkoff

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The story follows Zeke, a gangly, unpopular, 19-year-old college student - a townie who also happens to attend the elite college in his community - who has discovered a terrific new club where he is accepted and popular. There's only one catch: everyone at the club is dreaming. It only exists in the shared dream consciousness of its participants. If at all. For there's the rub: Zeke's friends think he is simply going crazy. His girlfriend in the club won't even acknowledge his existence in real life. As Zeke descends further into the Club Zero-G reality, he learns that this shared dream space is actually a psychic field created by four mutant children from the future - the last of their kind, conceived by human space travelers in zero gravity and exhibiting strange deformities and abilities. Living in a future where independent thinking is considered a threat to "consensus," they are hunted by the authorities, and seek the help of teens from the 21st century who, they hope, can still alter the course of reality.… (más)
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This graphic novel is about Zeke, your average unpopular, 19-year-old college student. He is a townie who happens to attend the local Elite University. One night, he discovers a hip, new club, Club Zero-G, where he is popular and accepted. The catch is that everyone is dreaming. The club exists only in the shared dream consciousness of its participants. Zeke remembers the club the next day, but he is the only one.

As time goes on, Zeke discovers that the shared dream space is actually a psychic field produced by four mutant children from the future. Conceived in zero gravity, they are the last of their kind. They live in a world where independent thinking is a threat to “consensus,” and are hunted by the authorities. The four seek the help of 21st century teens who, perhaps, can still alter the course of reality.

Then Zeke learns that he is being used, by the militaries of the future and present (including Zeke’s father), as a portal into the field of the Zero-G kids, so they can be removed, once and for all. Of course, there is a much simpler possibility. Zeke could just be losing his mind.

I confess to not being much of a comic/graphic novel reader, but I loved this story. It is sufficiently strange and influenced by Japanese anime, the drawings are easy to follow, and it will give the reader plenty to think about. Two strong thumbs up. ( )
  plappen | Aug 3, 2008 |
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Douglas Rushkoffautor principaltodas las edicionescalculado
Dumais, Stephautor secundarioalgunas edicionesconfirmado
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The story follows Zeke, a gangly, unpopular, 19-year-old college student - a townie who also happens to attend the elite college in his community - who has discovered a terrific new club where he is accepted and popular. There's only one catch: everyone at the club is dreaming. It only exists in the shared dream consciousness of its participants. If at all. For there's the rub: Zeke's friends think he is simply going crazy. His girlfriend in the club won't even acknowledge his existence in real life. As Zeke descends further into the Club Zero-G reality, he learns that this shared dream space is actually a psychic field created by four mutant children from the future - the last of their kind, conceived by human space travelers in zero gravity and exhibiting strange deformities and abilities. Living in a future where independent thinking is considered a threat to "consensus," they are hunted by the authorities, and seek the help of teens from the 21st century who, they hope, can still alter the course of reality.

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