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Cargando... My Video Game Ate My Homework (edición 2020)por Dustin Hansen (Autor)
Información de la obraMy Video Game Ate My Homework por Dustin Hansen
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Inscríbete en LibraryThing para averiguar si este libro te gustará. Actualmente no hay Conversaciones sobre este libro. *I got this book form the publisher for my honest thoughts* So this book was just delight. I really loved the art style in this read. I also think that this book would be a great read for reluctant readers and one that have always wanted to visit a "video" game. I really liked the how this book had a clear plot and just a fun mini adventure and think it also tackled harder issues like learning challenges and just friendship dynamics in middle school! Such a cute read! This tale was fun fast paced and exciting. It reminded me of the movie, Ralph Wrecks the Internet. Four friends enter a virtual reality video game and complete a quest to retrieve an important science project in this new graphic novel. Thirteen-year-old Dewey is a hands on kind of guy. He has difficulty with reading, writing, and numbers due to dyslexia. Dewey’s feeling threatened with a summer spent in summer school. For this reason, he is depending on his fabulous science project he’s worked so hard on to save his final grade. It would be great to win the science prize while he’s at it. The prize is pretty fabulous: it involves a chance to play a new VR game console pre-release date. When Dewey’s friend Ferg shows up with the console in his backpack, broken from his curiously messing with it, he pleads with Dewey to fix it. And It’s an emergency for Ferg: He must return it to its hiding place in the office before his father, the principal, notices it’s gone. Now the adventure begins when the game suddenly eats Dewey’s science project, an exploding volcano like none you’ve ever witnessed. Now the stakes are high as Dewey’s twin sister, Beatrice, and her good friend Katherine are along for the ride as they enter the game and figure out the rules, powers, and perils to complete their mission and get home. The diverse cast is a group of creative and likable middle schoolers each with their own sense of humor. Dewey and Beatrice are black, Katherine is Latinx, and Ferg is white. The story is action packed like a video game. The game has a pretty satisfying conclusion, unlike many video games. The graphics are busy and crowd the panels, but they match the story’s action and bring the game setting to life on the page. Warning, don’t rush this one, take time to explore the graphics on each page. You will enjoy the many sight gags and wink-nudges to video games, con life, and overall fandom. Gamers will immediately find identity in this book. The book encourages readers to problem solve and emphasizes the importance of cooperation and teamwork. sin reseñas | añadir una reseña
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Dewey Jenkins wants to have the top science project in class to avoid summer school and win a state-of-the-art virtual reality video game, but after his friend Ferg accidentally breaks the console, they accidentally trigger the device, finding themselves transported inside a video game. No se han encontrado descripciones de biblioteca. |
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So this book was just delight. I really loved the art style in this read. I also think that this book would be a great read for reluctant readers and one that have always wanted to visit a "video" game. I really liked the how this book had a clear plot and just a fun mini adventure and think it also tackled harder issues like learning challenges and just friendship dynamics in middle school! Such a cute read! ( )