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Cargando... Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (2003 original; edición 2004)por David Kushner (Autor)
Información de la obraMasters of Doom: How Two Guys Created an Empire and Transformed Pop Culture por David Kushner (2003)
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Inscríbete en LibraryThing para averiguar si este libro te gustará. Actualmente no hay Conversaciones sobre este libro. Una fantástica crónica de la creación del videojuego Doom y de id Software. Desde una perspectiva centrada en los dos Johns y sus emociones, David Kushner nos ofrece una visión apasionada de lo que vivieron aquellos años Romero y Carmack. ( ) sin reseñas | añadir una reseña
Referencias a esta obra en fuentes externas. Wikipedia en inglés (25)Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history-Doom and Quake-until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry's greatest story, written by one of the medium's leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry - a powerful and compassionate account of what it's like to be young, driven, and wildly creative. No se han encontrado descripciones de biblioteca. |
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Google Books — Cargando... GénerosSistema Decimal Melvil (DDC)794.80922The arts Recreational and performing arts Indoor games of skill; board games Electronic and video games Video Game HistoryClasificación de la Biblioteca del CongresoValoraciónPromedio:
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