SeriesThe Morgan Kaufmann Series in Interactive 3D Technology
12 Obras
Popularidad 21,022 (359 Miembros)
654 Libros
3 Reseñas
3.9
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic por David H. Eberly 45 copias | |
3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics por David H. Eberly 104 copias | |
Artificial Intelligence for Games por Ian Millington 96 copias | |
Better Game Characters by Design: A Psychological Approach por Katherine Isbister 35 copias | |
Collision Detection in Interactive 3D Environments por Gino van den Bergen 23 copias | |
Essential Mathematics for Games and Interactive Applications: A Programmer's Guide por James M. Van Verth 79 copias, 1 reseña | |
Game Physics por David H. Eberly 83 copias, 1 reseña | |
Game Physics Engine Development por Ian Millington 28 copias | |
Physically Based Rendering : From Theory to Implementation por Matt Pharr 42 copias | |
Real-Time Collision Detection por Christer Ericson 69 copias, 1 reseña | |
Real-Time Shader Programming por Ron Fosner 13 copias | |
Visualizing Quaternions por Andrew J. Hanson 36 copias |
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