Imagen del autor

Bill Slavicsek

Autor de A Guide to the Star Wars Universe

69+ Obras 3,615 Miembros 9 Reseñas

Sobre El Autor

Créditos de la imagen: Bill Slavicsek in 80's.

Series

Obras de Bill Slavicsek

Star Wars Sourcebook (1987) 176 copias
Council of Wyrms (1994) 78 copias
Rebellion Era Sourcebook (2001) 78 copias
Dungeon Master For Dummies (2006) 72 copias
Star Wars: Death Star Technical Companion (1991) — Autor — 56 copias
The Mark of Nerath (2010) 51 copias
Harbinger House (1995) 48 copias
Night of the Walking Dead (1992) 45 copias
The Deva Spark (1994) 42 copias
Doors to the Unknown (1996) 39 copias
DSR1: Slave Tribes (1992) 39 copias
DSQ2: Arcane Shadows (1992) 33 copias
DSS3: Elves of Athas (1993) 30 copias
Beyond the Prism Pentad (1995) 29 copias
Otherspace (Star Wars RPG) (1989) 24 copias
Dungeon Survival Guide (2007) 23 copias
ApoKERMIS Now! (1989) 3 copias
La Bataille des Jedi (1997) 3 copias
D&D Spieler-Handbuch v4.0 (2008) 2 copias
Council of Wyrms: Rules (1994) 2 copias
Moderno juego de rol (2003) 1 copia
Diablo II 1 copia

Obras relacionadas

Player's Handbook (2014) — Contribuidor — 2,351 copias
Monster Manual (5e) (2014) — Contribuidor — 1,341 copias
Galaxy Guide 2: Yavin and Bespin (1989) — Autor, algunas ediciones45 copias
Flashbacks Redux (2011) — Editor — 5 copias

Etiquetado

Conocimiento común

Nombre canónico
Slavicsek, Bill
Otros nombres
Slavicsek, William
Fecha de nacimiento
1971-10-06
Género
male
Nacionalidad
USA
Lugar de nacimiento
New York, New York, USA
Educación
St John's University
Ocupaciones
game designer

Miembros

Reseñas

Nice updates to original Star Wars RPG core book.
Far more versatile in it's game design.
 
Denunciada
jrashk | otra reseña | Mar 3, 2017 |
This commentary has graphics. To see the full review please go to Goodreads or Booklikes.

For quite a while I had been looking for a science-fiction roleplaying game that was more like Dungeons and Dragons than a roleplaying game that involved either this:

R2D2

or this:

USS Enterprise

and while I might think these are pretty cool:

Star Destroyer – Star Wars

as well as these:

Light Saber

this really annoys me:

C3PO

as does this:

Spock

(he's not that bad) and while talking about science-fiction characters that tend to rub me up the wrong way, I simply cannot forget him:

Jar Jar Binks

Anyway, enough of all these pictures and more on this particular book. Most of the science-fiction roleplaying games tended to all be single setting games, based around (usually) Star Wars (and while there may have been a Star Trek game around, I am not sure whether it was all that popular). What I was looking for is something more generic, much like Dungeons and Dragons. Dungeons and Dragons did have their own specific worlds, what I really liked about it was that you could, and were encouraged to, create your own. This meant that if you wanted a world without elves you could create one (and while I did create some worlds, I generally included elves, though in one of them the elves were arrogant and stuck up creatures that believed themselves to be superior to everybody else; so while players could play elves, they tended to be treated with hatred and contempt).
Science-fiction poses a different problem because the scope is much larger. You could create a space opera, much like Star Wars (or Star Trek), or you could create a near future dystopia (such a Nueromancer) or even a modern setting where you are investigating alien sightings (much like the X-files). You could even create a amalgamation of all three (though that would be quite difficult).
What I wanted was a system that was generic and I could add and remove what I wanted to create a world (or universe) that I liked. I tried it with Traveller, but the rules were so complicated that I ended up ditching it. Shadowrun was cool, but once again, it was a single system setting, and to turn it into a space opera with magic was simply too difficult to do (since you have to create rules for space ship combat, which can be very difficult if it does not exist in the system).
Alternity actually provided everything for that, but the only problem with this was that it appeared and then pretty much disappeared quite quickly after that. It has since been replaced with the much more generic d20 Modern and d20 future, which I have played recently (though not since I left Adelaide). Also, while the rules were similar to Dungeons and Dragons, it was somewhat difficult to amalgamate the two systems since there were enough differences to end up making them incompatable. Further, when it comes to magic I prefer the Shadowrun system where spell casting tends to exhaust you; and while you can theoretically cast any number of spells that you like, the more you cast the more dangerous it becomes to your health. Such a system, unfortunately, does not exist in Dungeons and Dragons and I also suspect that it does not necessarily exist in Alternity either because when you come to science-fiction roleplaying you tend to discard magic in favourite of mind powers.
… (más)
½
 
Denunciada
David.Alfred.Sarkies | Feb 14, 2014 |
This 'For Dummies' book provides an overview of the mechanics and general gameplay of the fourth edition of dungeons and dragons. If they had contrasted the 4th edition with the 3rd edition and then also with the pathfinder series, it would be more informative for your typical dungeons and dragons enthusiast.
 
Denunciada
chsbellboy | otra reseña | Jan 15, 2012 |
An excellent resource for getting myself back into Dungeons and Dragons after a 15 year break in which all the rules changed twice (or more!). Mr. Slavicsek has created the first book in the "For Dummies" series that I can recommend without feeling like I'm being condescending.
 
Denunciada
tml | Jan 3, 2011 |

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Estadísticas

Obras
69
También por
4
Miembros
3,615
Popularidad
#7,004
Valoración
3.8
Reseñas
9
ISBNs
77
Idiomas
7

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