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Cargando... Programming Game AI by Example (edición 2004)por Mat Buckland
Información de la obraProgramming Game AI by Example por Mat Buckland Ninguno Cargando...
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Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic. No se han encontrado descripciones de biblioteca. |
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Google Books — Cargando... GénerosSistema Decimal Melvil (DDC)794.81526The arts Recreational and performing arts Indoor games of skill; board games Electronic and video games Computer programmingClasificación de la Biblioteca del CongresoValoraciónPromedio:
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