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Necroville por Ian McDonald
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Necroville (original 1994; edición 1994)

por Ian McDonald

MiembrosReseñasPopularidadValoración promediaMenciones
275537,873 (3.56)12
Miembro:HanJie
Título:Necroville
Autores:Ian McDonald
Info:London : Gollancz, 1994.
Colecciones:Tu biblioteca
Valoración:****1/2
Etiquetas:cyberpunk, nanotech, near future, science fiction, terminal cafe

Detalles de la obra

Necroville por Ian McDonald (1994)

Añadido recientemente porbiblioteca privada, SChant, IntangiblesInc, VaderXanth, chilperic, Weirdmage, velvetink, unsquare, Scorbet, DaveHarbud

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My reactions to reading this novel in 1995. Spoilers follow.

A very impressive novel both stylistically and intellectually.

McDonald does more with the implications of nanotechnology than anyone except Greg Bear in Blood Music (taking a wide definition of nanotechnology). McDonald goes right to the heart of nanotechnology’s attraction: its potential to offer immortality. (McDonald calls the notion that “the first thing we get with nanotechnology is immortality” Watson’s Postulate after sf writer Ian Watson who set him straight on nanotechnology’s core importance.)

He bases the central idea of his book around an obvious notion: resurrecting the dead. MacDonald envisions an expensive process of resurrection paid for by making the resurrected dead (simply referred to as the dead) indentured servants with no legal rights or legal existence (nevertheless, they exist in a shadow economy connected to the land of the willing). Like the androids in the movie Blade Runner, the dead are primarily the product of one man, Adam Tessler, and linked to one corporation, Tessler-Thanos. Like the dead of Robert Silverberg’s “Born with the Dead”, the dead of this novel often feel little connection to the family, friends, and lovers of their previous life. As in Blade Runner, there is a fatal meeting between a band of dead from space (androids from space in the movie) and their creator.

MacDonald creates a vivid world of wonderful imagery described with wit as he shows some of the more outré results of widespread nanotechnology running the gambit from virtual reality “bodygloves” (MacDonald has a real knack for creating plausible future jargon slang, and words) which hook molecular feeds up to the body’s optic nerves, inner ear, and the olfactory part of the brain) to shapechanging prostitutes and people engineered to live underwater or glide through the world to dinosaurs analogs running amok over the California landscape. (They are escapees from a disastrous Walt Disney project – the resulting lawsuits shut the company down, one of my favorite background bits.) His depiction of war in the nanotechnology age, while brief, was convincing and well thought out. The only objection I had to his depiction of how nanotechnology would work is I think the speed of some of the processes he depicts is exaggerated, and he seems to forget that all these processes require energy and the dumping of waste heat.

Stylistically, MacDonald gets away with following 5 friends during the annual Night of the Dead celebration. They do not meet each other till novel’s end (and even then one has died during the night,) and their stories don’t have much connection (with the exception of Toussaint Tessler) or impact on each other. Most seem to involve the central character learning a lesson about life in this age and all reveal a particular element of that age. Bored Santiago Columbar, a designer of drugs and “virtuality”, is taken in hand by a dead woman, an ex-mentor and lover, and thrown into a seemingly sadistic, decadent game some dead play of hunting and being hunted, killing and being killed. But in a world where resurrection is commonly available, murdering and being murdered is not a crime or a tragedy but an aesthetic experience which ultimately provides Columbar the transcendent experience he has been seeking, he learns to revel in the sheer experience of existence in a state of pain, terror, and being without higher thought that drugs and virtuality can’t provide. (The need for real experiences in a world of virtual reality has a counterpoint in Adam Tessler’s observation that the great advances of the Information Age have not been seized on by most people to better themselves or to seek transcendence. I think most gurus of the Information Age overestimate the intellectual curiosity of most people.)

Trinidad seems to learn that, to evoke a feminist cliché, she doesn’t need a man around to fulfill herself or live a complete life. This is learned after falling in with a man hell bent on taking vengeance on a Zoo Cult – a religious group that promises the possibility of immortality – without resurrection.

Camaguey, with the help of a dead prostitute, learns to accept his imminent death and resurrection and to look forward to taking his place in a world of emancipated, immortal, everchanging – yet living with immediacy – dead. Toussaint Tessler gets involved with a group of Freedead (one turns out to be a half-brother he never knew he had) who are part of a revolution to make all the dead free. He helps to kill his hypocritical father, Adam Tessler, who is actually dead but who has hid the fact to retain his power; yet, he will not emancipate the dead. (The one element linking 2 of the main characters stories is that they become involved in this revolution. The novel is set during one day). The Freedead (the dead who have seized space from the living) tell him of a world where bodies are configured to live in the vacuum of space, of giant constructions in space complete with vacuum trees, of freedom from most of the constraints of the human body.

In a very cyberpunkish section of the book, corporate lawyer YoYo Mok, a woman from a poor background who can’t seem to stand the squalor, untidiness, and limitations of reality and who invests her time and sensuality in the virtual worlds she accesses via her bodyglove, becomes involved in the typical cyberpunk situation of a bloody battle between corporations (events actually precipitated by the dead to further their revolution). I liked her being pestered by the serafino ( a sort of intelligent presence in the computer net that spontaneously arises out of the vast accumulations of data – it’s reminiscent of the loas in William Gibson’s Count Zero).

MacDonald is derivative in certain aspects – the idea of the dead’s alienation from the living, the scenes between Adam Tessler and his dead son are reminiscent of Roy Batty and Tyrell in Blade Runner, the YoYo Mok plot, the resurrection potential of nanotechnology, the idea of serafinos – but those are very minor similarities in a novel told with great skill, wit, and full of interesting technological speculations and their implications for society. ( )
1 vota RandyStafford | May 7, 2013 |
Didn't enjoy it. A bunch of thrill-seeking yuppies running around aimlessly, and the whol "resurrection of the dead" thing just didn't seem plausible. Couldn't be bothered to finish it. ( )
  SChant | Apr 26, 2013 |
*note to self. Copy from A.
  velvetink | Mar 31, 2013 |
I saw this book on LT. It looked just right up my alley. I love the idea of the dead and how their return disrupted society and how they dealt with it. The result of nano-tech changes the reality of the world, but the laws, traditions, an politics don't change. It allows the dead to be exploited almost like immigrant/foreign workers now. The problem is this book is incoherent in both writing, character development and story telling.

I am reminded of a dark, intricate stained glass window that has been broken, and reassembled in any order, so that the pictures no longer match up or make sense.

There may be certain fragments of the story that are interesting and written well, but there is no continuity, no focus. The story follows a group of friends. They seem to be rich, spoiled, and dedicated to pleasure. They are bored with life, and whine when they don't get their way.

The story takes place in California which has been over-run with Hispanic words and culture. The living are in gated communities and the dead are let out of their Necrovilles during the day to work as menials for the living. The living can slum in the Necrovilles for excitement, but only during the day. Its not safe for the living to be in Necrovilles at night.

The dead have no rights and no standing in society. The rich have insurance policies to take care of their fees for resurrection. They have family to protect and shelter them (dead can't own property) when they return. The poor and the regular people have to work off their debt to the Death House - the corporate entity that controls the resurrection process. Because death is not a problem, there are no 'worker protections' anymore. Everything is possible, but of course going through the process changes you (dying, resurrection and suffering).

The living can now engage in wild stuff like hunting dinosaurs, and changing their shape so they can fly without a machine.

There are a group of people called the Free Dead and they have escaped the grind of worker enslavement and live their own lives for their own purposes. Their movement started out in space - since the dead were sent to work in space as expendable. As the story opens the Free Dead are returning to earth to liberate the dead, and there is a space battle raging between the living and the dead.

The story is just a bunch of vignettes of the various characters living their lives. They are supposed to all meet in one of the Necrovilles for a party on the Day of the Dead. The man who is hosting the party is the virtual artist Santiago Columbar. He plans a twist to the party that will make it more exciting. They all seek greater and greater excitement levels as their behavior takes them beyond decency, and community, and responsibility and caring.

The characters are not likable, the story is jerky, and the backstory is more implied than explained. I kept hoping for it to be over because it was so frustrating and boring a lot of time. ( )
1 vota FicusFan | Dec 19, 2009 |
Mostrando 5 de 5
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Amazon.com Product Description (ISBN 0553374168, Paperback)

It is a few decades after a revolutionary technology has given humans the ability to resurrect the dead. The ever-increasing population of the risen dead is segregated into areas called necrovilles. Here they have created a wild culture, untouched by the restrictions of the law - except that the dead cannot stray into the realm of the living, nor the living into the teeming necrovilles, after nightfall. It is November 1, the Day of the Dead. Virtual artist Santiago Columbar, creator of drugs and 'ware that melt and reconfigure reality for his many disciples, has grown bored with the realities at his command. There is one reality he has yet to try, the culmination of his life as an artist: He will venture into the forbidden streets of the Saint John dead town, and there walk willingly into the open arms of death. At Santiago's invitation, four of his friends will meet in Saint John to record his death and resurrection. On their way to witness Santiago's transformation, as the necroville erupts into the first volley of a revolution against the living, each will face danger and adventure in the wild streets of the dead...and find that life has changed forever.

(extraído de Amazon Wed, 02 Jan 2013 17:10:37 -0500)

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In 21st Century America the rich are getting richer, the poor more numerous and the dead are working hard to pay off their resurrection debts, the cost of their immortality. The novel follows the careers of four citizens of Los Angeles. By the author of The Broken Land.… (más)

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