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Cargando... Women and Gaming: The Sims and 21st Century Learningpor James Paul Gee, Elizabeth R. Hayes
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The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new learning communities, and the combination of technical proficiency with emotional and social intelligence. No se han encontrado descripciones de biblioteca. |
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![]() GénerosSistema Decimal Melvil (DDC)794.8082The arts Recreational and performing arts Indoor games of skill; board games Electronic and video games Video Game HistoryClasificación de la Biblioteca del CongresoValoraciónPromedio:![]()
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